具体说 动物伙伴是一类 可以用来当骑着
魔宠是一类 也可以用来骑着
这两类是平级的
坐骑是一种限制很多的仿造动物伙伴能力的职业能力 只能用来骑着-------------坐骑是特殊的一类 比动物伙伴范围小的多的多 限制多的多 但还不是动物伙伴
==以下是无聊的==============
Boon Companion
Source Animal Archive pg. 18 (Amazon), Seekers of Secrets pg. 16 (Amazon)
Your bond with your animal companion or familiar is unusually close.
Prerequisites: Animal companion or familiar class feature.
Benefit: The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar that has received this benefit, you may apply this feat to the replacement creature.
Special: You may select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar.
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Animal Ally
Source Faiths and Philosophies pg. 11 (Amazon)
Your respect for nature is so great that you can form a deep and lasting friendship with an animal.
Prerequisites: Nature Soul, character level 4th, must not have an animal companion or mount that advances as an animal companion.
Benefit: You gain an animal companion as if you were a druid of your character level –3 from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper), or wolf. If you later gain an animal companion through another source (such as the Animal domain, divine bond, hunter’s bond, mount, or nature bond class features), the effective druid level granted by this feat stacks with that granted by other sources.
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Monstrous Mount
Source Inner Sea Combat pg. 14 (Amazon)
You have learned how to tame and ride exotic beasts.
Prerequisites: Handle Animal 4 ranks; Ride 4 ranks; divine bond (mount), hunter’s bond (animal companion), or mount class feature with an effective druid level of 4.
Benefit: You can select an exotic beast from the list of monstrous mounts to serve as your animal companion or special mount. You acquire and advance this creature in the same way as the mount or animal companion detailed in the class feature used as a prerequisite for this feat. You can also dismiss the creature as dictated by your class feature.
You must meet additional prerequisites to choose a creature with an Intelligence score of 3 or higher, as described in each creature’s entry.
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Nature Soul
Source Faiths and Philosophies pg. 11 (Amazon)
You are innately in tune with nature and venerate the power and mystery of the natural world.
Benefit: You get a +2 bonus on all Knowledge (nature) checks and Survival checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
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Monstrous Companion PFS不可
Source Cohorts and Companions pg. 9 (Amazon)
You have formed a bond with a creature far more exotic than an animal.
Prerequisites: Handle Animal 7 ranks; class feature that functions as the druid animal companion ability (including animal companion, divine bond [mount], hunter’s bond [animal companion], nature’s bond [animal companion], and the mount class feature) with an effective druid level of 7.
Benefit: You can select a magical beast as a cohort in place of your animal companion class feature (for more information on monster cohorts see Bestiary 316). The following chart determines the effective cohort level for your monstrous companion based on your effective druid level.
Effective Druid Level Effective Cohort Level
7 4
8 5
9 6
10 6
11 6
12 7
13 8
14 9
15 9
16 9
17 10
18 11
19 11
20 12
If the magical beast’s effective cohort level is lower than what is allowed by your effective druid level, the cohort gains class levels equal to the difference. A cohort with 1 class level gains the link and share spells abilities of an animal companion. A cohort with 3 class levels gains the evasion animal companion ability. A cohort with 6 class levels gains the devotion animal companion ability. If the class feature you use as a prerequisite for this feat does not grant one of those abilities (such as a cavalier’s mount, which does not gain share spells), your monstrous mount also does not gain the ability. The magical beast does not gain any abilities not listed here.
In addition to the magical beasts listed in the Bestial Cohorts sidebar, this feat can be used to gain an ahuizotlB3, araneaB2, blink dogB2, dragon horseB2, dragonneB3, giant eagle, giant owlB3, giant vultureB3, griffon, kirinB3, leucrottaB2, manticore, pegasus, sea catB4, sheduB3, sleipnirB3, worg, or xanthosB4. The rules for using each of these creatures as a monster cohort are presented in the appendices of their respective Pathfinder RPG Bestiary volumes.
Special: This feat counts as the Leadership feat for the purposes of prerequisites. A character cannot have both Leadership and Monstrous Companion.
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Skaveling Companion
Source Inner Sea Monster Codex pg. 59 (Amazon)
You are bonded with a terrifying undead mount created through foul daemonic rites.
Prerequisites: 7th level in a class that grants an animal companion or mount, urdefhan.
Benefit: In place of the animal companion or mount granted by your class feature, you are bonded with a skaveling (Bestiary 2 42). Though less intelligent than others of its kind and lacking the ability to paralyze and infect victims with its bite, the beast serves you unerringly.
Bat, Skaveling
Size Large; Speed 20 ft., fly 40 ft. (good); AC +6 natural armor; Attack bite +10 (2d8+6); Ability Scores Str 23, Dex 19, Con —, Int 2, Wis 15, Cha 14; Special Attacks screech (DC 15); Languages none; Special Abilities Screech (Su) Once per day as a standard action, a skaveling can utter an ear-splitting screech that stuns non-skavelings in a 20-foot burst. All creatures within the area must succeed at a DC 15 Fortitude save or be stunned for 1d3 rounds. Other skavelings, mobats, and urdefhans are immune to this effect. This is a sonic mind-affecting effect. The save DC is Charisma-based.
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Totem Beast
Source Advanced Class Origins pg. 27 (Amazon)
Your animal companion becomes spiritually connected to an animal totem that has a spiritual significance for you or your background, such as a Shoanti clan’s animal totem.
Prerequisites: Wis 13, animal companion class feature.
Benefit: Select one animal aspect from the list presented in the hunter class’s animal focus class feature. Your animal companion has natural coloration suggestive of this aspect—a bear might have a dark spot in the shape of a bat, or a hawk might have unusual tiger striping in its feathers. Your animal companion gains the benefits of the selected animal aspect, treating its Hit Dice as its effective hunter level for this ability. This bonus doesn’t stack if the animal companion is already under the benefit of the same animal aspect because of the actual class feature.
For example, an animal companion with Totem Beast (snake) under the effect of the snake aspect from its hunter owner would get a +2 bonus on attack rolls when making attacks of opportunity, not a +4 bonus.
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Vampiric Companion
Source Monster Codex pg. 237 (Amazon), Blood of the Night pg. 28 (Amazon)
Just as your undead existence mocks nature, so too does your twisted companion reflect the vile nature of vampirism.
Prerequisites: Dhampir or vampire, nongood alignment, 10th level in a class that grants a familiar or animal companion.
Benefit: Your animal companion or familiar’s type changes to “undead.” The creature gains fast healing 5 as well as your vampire or dhampir weaknesses. If you are a vampire, the creature also gains the following abilities, depending on what type of vampire you are.
Jiang-Shi: While the creature is adjacent to or in your square, it gains the benefit of your prayer scroll ability. The creature crumbles into dust if destroyed ( just like a jiang-shi), but is not permanently destroyed unless measures are taken that would destroy a jiang-shi.
Moroi: If the creature is adjacent to or in your square when you assume gaseous form, it transforms with you and follows you; its transformation ends when yours does. If reduced to 0 hit points, it’s forced into gaseous form and must return to your coffin to reform (or the foot of your coffin if it cannot fit within it).
Nosferatu: If the creature is adjacent to or in your square when you assume swarm form, it transforms with you and follows you; its transformation ends when yours does. The creature can climb as if using the spider climb vampire ability, even if its anatomy is not suitable for climbing (such as a horse).
Special: If your animal companion or familiar is destroyed, dismissed, or lost, you can apply the effects of this feat to the replacement creature. If you are destroyed, the creature retains its undead type but loses all other special abilities from this feat. If you have more than one animal companion or familiar, choose one of them when you select this feat and apply its effects to that creature.
You can select this feat more than once. Each time you select the feat, it applies to a different animal companion or familiar.