作者 主题: 星云的侠客档案  (阅读 37969 次)

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« 回帖 #30 于: 2018-11-02, 周五 09:47:25 »
狂热者 ZealotUltimate Intrigue

  狂热者献身于荣耀他所信仰的神的意志。这些侠客积极地与神之敌进行阴影中的圣战,或是在他们的信仰不受欢迎甚至被查禁的地区秘密维持自己的教会。

  本职技能:狂热者将知识(宗教)和法术辨识加入他的本职技能列表,但他的本职技能列表中移除解除装置,知识(工程学),表演和手上功夫。
  本能力调整了侠客的本职技能。

  技能点数:狂热者每等级获得4+他的智力调整值点技能点数而非6+智力调整值。
  本能力调整了侠客的每等级技能点数。

  武器和护甲擅长:狂热者擅长他所信仰神祗的偏好武器(包括异种武器)。如果他的神祗偏好武器为徒手击打,那么狂热者获得精通徒手击打作为奖励专长。
  本能力取代侠客原本的武器和护甲擅长。

  法术:狂热者可以如同审判者一般准备和施放神术法术与祷念,并使用审判者的法术列表。
  本能力取代4级,8级,10级,14级和16级的侠客天赋。

  混乱、邪恶、善良和秩序法术:狂热者无法施展与他的神祇(如果他信仰神祗)或侠客身份的阵营相反的法术(这些法术或带有相关阵营的描述符,如[善良],[邪恶],[混乱],[守序])。

  阵营:狂热者的阵营必须必须与他所信奉的神祗在善良/邪恶轴,与守序/混乱轴上相差共计一阶以内,但此限制只影响他的侠客身份的阵营。

  灵光:如同牧师,信奉混乱、邪恶、善良或守序阵营神祇的狂热者拥有和神祇阵营相同的灵光(见法术侦测邪恶的说明)。本灵光只在他处于侠客身份时存在。

  审判之权 Inquisition(Ex):狂热者可以选择获得一个他所信仰神祗的审判域UM。在决定他的审判域能力的效果时,将狂热者的侠客等级视为他的审判者等级。
  本能力取代侠客之道。

  狂信天赋 Zealot Talent:除了标准的侠客天赋外,狂热者还可以额外选择以下这些侠客天赋。
  本能力调整了侠客天赋。

引用
  引导能量(Su)选择本天赋的狂热者可以如同他的侠客等级-4等级(至少为1)的牧师一般引导能量。一个侠客身份属于善良阵营的狂热者(或者信奉善良神祗)引导正能量,可以伤害不死生物或者用于治疗。一个侠客身份属于邪恶阵营的狂热者(或者信奉邪恶神祗)引导负能量,用于造成伤害或者治疗不死生物。侠客身份属于中立阵营且信仰中立神祗的狂热者必须选择引导正能量还是负能量,一旦确定不能更改。

  辨识谎言 Discern Lies(Sp):狂热者可以如同同名法术一般使用辨识谎言,持续轮数等于他的侠客等级。这些轮数不必连续。激活这个能力是一个直觉动作。
  狂热者必须达到6级才能选择本天赋。

  荣光印记 Empower Symbol(Su):以一个标准动作,狂热者可以将神力导入他的圣徽。一个侠客身份属于善良阵营的狂热者(或者信奉善良神祗)可以将他的圣徽转化为一个法术祝圣术效果的中心,而一个侠客身份属于邪恶阵营的狂热者(或者信奉邪恶神祗)可以将他的邪徽转化为一个法术亵渎术效果的中心。如果狂热者的侠客身份属于中立阵营且信仰中立神祗,那么他需要选择自己可以创造祝圣术或是亵渎术的效果,并且一经选择则不可改变。在10级时,狂热者的圣徽可以被视为增强祝圣术或亵渎术的永久性神祗标志物。
  狂热者需要达到6级才能选择本天赋。


  坚定 Stalwart(Ex):拥有本天赋的狂热者可以结合精神与肉体去化解特定的攻击。当狂热者成功通过强韧或意志豁免避免一次原本成功豁免也会有次要效果的攻击,他将完全避免这个效果。一个无助状态的狂热者无法获得本天赋的好处。狂热者必须要达到12级才能选择本天赋

  严苛凝视 Stern Gaze(Ex):拥有本天赋的狂热者擅长看穿对手的欺骗和用锋利的眼神震慑他人。狂热者在察言观色和威吓检定上获得相当于他的侠客等级一般的士气加值(至少+1)。

  神罚 Zealot Smite(Su):拥有本天赋的狂热者可以呼唤神力来制裁他的敌人。一个侠客身份属于善良阵营的狂热者(或者信奉善良神祗)可以对一个邪恶阵营的生物发动神罚,而一个侠客身份属于邪恶阵营的狂热者(或者信奉邪恶神祗)则可以对一个善良阵营的生物发动神罚。侠客身份属于守序或混乱阵营的狂热者(或是他们信仰守序或混乱神祗)也可以对应的对混乱和守序阵营的生物发动神罚。如果狂热者的侠客身份属于绝对中立阵营且信仰绝对中立神祗,那么他需要选择属于四个阵营之一的生物发动神罚;拥有特定阵营或是信仰特定阵营神祗的狂热者只能对他们的相对立阵营发动神罚。一旦狂热者选择了自己可以发动神罚的阵营,他的选择即不可改变。
  以一个迅捷动作,狂热者选定在他视野中的一个目标作为他发动神罚的对象。若制裁的目标属于他的选定阵营,狂热者可以在对此目标进行的攻击检定加上他的魅力加值(最高不超过他的侠客等级的一半),并且对目标的所有伤害检定增加等同于他的侠客等级的数值。若目标为拥有狂热者对立的阵营亚种的异界生物,他对立阵营的龙或者类似不死生物(如果该狂热者可以神罚邪恶生物);又或是善良阵营的牧师或圣武士(如果该狂热者可以神罚善良生物);又或是混乱阵营的异怪(如果该狂热者可以神罚守序生物);又或是守序阵营的牧师或圣武士(如果该狂热者可以神罚守序生物),狂热者第一次成功命中的伤害加值会增加为每侠客等级2点。无论他发动神罚的目标为何,狂热者的攻击在克服目标伤害减免时如同使用+5武器。
  在5级以及之后每提升3个侠客等级时,狂热者每天可以发动神罚的次数增加1次,在20级时达到最多的每天7次。
劇透 -   :
Zealot
Source Ultimate Intrigue pg. 62
Dedicated to a single deity, the zealot hunts the enemies of his faith in secret, often because his religion is outlawed or persecuted in the region.

Class Skills: A zealot adds Knowledge (religion) and Spellcraft to his list of class skills, instead of Disable Device, Knowledge (engineering), Perform, and Sleight of Hand.

This alters the vigilante’s class skills.

Skill Ranks per Level: A zealot gains a number of skill ranks equal to 4 + his Intelligence modifier at each level, instead of 6 + his Intelligence modifier skill ranks.

This alter’s the vigilante’s skill ranks per level.

Weapon Proficiencies: A zealot is also proficient in his deity’s favored weapon, even if it is an exotic weapon, and if the deity’s favored weapon is unarmed strike, he gains Improved Unarmed Strike as a bonus feat.

This alters the vigilante’s weapon proficiencies.

Spellcasting: A zealot casts divine spells and orisons as an inquisitor and uses the inquisitor’s spell list.

This replaces the 4th-, 8th-, 10th-, 14th-, and 16th-level vigilante talents.

Chaotic, Evil, Good, and Lawful Spells: Zealots can’t cast spells of an alignment opposed to his vigilante identity’s alignment or that of his deity. Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Alignment: A zealot’s alignment must be within one step of his deity’s, along either the law/chaos axis or the good/evil axis, but only when in his vigilante identity. If his social identity’s alignment isn’t within one step of his deity’s, he can’t cast spells in his social identity.

Aura (Ex): A zealot of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil spell for details), but only when in his vigilante identity.

Inquisition (Ex): A zealot picks a deity and picks a single inquisition (Pathfinder RPG Ultimate Magic 41) tied to that deity. He uses his vigilante level as his inquisitor level to determine level dependent inquisition abilities.

This ability replaces vigilante specialization.

Zealot Talents: A zealot can select from any of the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents.

Channel Energy (Su): A zealot who takes this talent can channel energy with an effective cleric level equal to his vigilante level – 4 (minimum 1) while in his vigilante identity. If good in his vigilante identity (or if he worships a good deity), the vigilante channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. If evil in his vigilante identity (or if he worships an evil deity), the vigilante channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. If the vigilante is neutral in his vigilante identity and worships a neutral deity, the vigilante must choose whether he channels positive or negative energy. Once this choice is made, it can’t be reversed.

Discern Lies (Sp): The zealot can use discern lies as a spell-like ability for a number of rounds per day equal to his vigilante level. The rounds need not be consecutive. Activating this ability is an immediate action. A zealot must be 6th level before taking this talent.

Empower Symbol (Su): As a standard action, the zealot can empower his holy symbol. If the zealot is of good alignment while in his vigilante identity (or worships a good deity), this works as if the holy symbol was the center of a consecrate effect. If the zealot is of evil alignment in his vigilante identity (or worships an evil deity), this works as if the holy symbol was the center of a desecrate effect. If the zealot is neutral in his vigilante identity and worships a neutral deity, he can choose whether this ability acts as per consecrate or desecrate, but once the choice is made, it cannot be changed. At 10th level, the zealot treats his holy symbol as a permanent fixture for the purpose of determining the consecration or desecration effects. A zealot must be at least 6th level to select this talent.

Stalwart (Ex): A zealot with this talent can use mental and physical resilience to avoid certain attacks. If he succeeds at a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he avoids the effect entirely. A helpless zealot doesn’t gain the benefit of this ability. A zealot must be 12th level before selecting this talent.

Stern Gaze (Ex): A zealot with this talent is skilled at sensing deception and intimidating his foes. The zealot gains a morale bonus on all Intimidate and Sense Motive checks equal to half his vigilante level (minimum +1).

Zealot Smite (Su): Once per day, a zealot with this talent can use this power to smite a foe. Zealots that are good in their vigilante identity (or worship a good deity) can smite evil creatures, those that are evil in their vigilante identity (or worship an evil deity) can smite good creatures, those that are chaotic in their vigilante identity (or worship a chaotic deity) can smite lawful creatures, and those that are lawful in their vigilante identity (or worship a lawful deity) can smite chaotic creatures. A zealot that is neutral when in his vigilante identity and that worships a neutral deity can pick to smite any one of the four alignments; other zealots must select from the alignments available based on their own alignment or their deity’s. Once that choice is made, it can’t be changed.

As a swift action, the zealot chooses one target within sight to smite. If this target is of the proper alignment, the zealot adds his Charisma bonus on his attack rolls (to a maximum of half his vigilante level) and his vigilante level on all damage rolls against the target of his smite. If the target of smite is an outsider with an alignment subtype of the zealot’s smite, a similarly aligned dragon, or an undead creature (if the zealot’s smite is against evil creatures), a good-aligned cleric or paladin (if the zealot’s smite is against good creatures), a chaotic aberration (if the zealot’s smite is against chaotic creatures), or a lawful-aligned cleric or paladin (if the zealot’s smite is against lawful creatures), the bonus to damage on the first successful attack increases to 2 points of damage per vigilante level. Regardless of the target, the zealot’s smite attacks bypass the creature’s DR as if it were a weapon with a +5 enhancement bonus.

At 5th level, and every 3 vigilante levels thereafter, a zealot can smite one additional time per day, to a maximum of seven times per day at 20th level.
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Re: 星云的侠客档案
« 回帖 #31 于: 2019-07-19, 周五 09:27:17 »
盖丁圣者 Agathiel(侠客变体)Spymaster Handbook

兽化身份 Bestial Identity(Su):在1级时,盖丁圣者在处于侠客身份时,他的形态与习性会展现出一只体型为小型或中型动物的元素。盖丁圣者可以尝试伪装成一只看起来平常无奇的此类动物,但他会在这样做的易容检定上承受-10减值(但与此同时,他因为侠客的无痕伪装职业能力获得的易容检定加值仍然存在)一旦盖丁圣者选定他的动物形态,这一选择即永久性不可改变。
  在4级时,每当盖丁圣者转换到他的侠客身份时,他的形态完全变成他所选的那种动物,但盖丁圣者仍然会保留一些使他和普通动物看起来略有不同的超自然特质。这个效果如同他使用了法术一级兽型术(Beast Form I)只不过盖丁圣者不会获得任何属性加值,并且他只能选择获得单独一个法术描述中列出的他所变成的动物可以获得的能力。盖丁圣者的社交身份仍然是他的真实形态。和法术本身不同,盖丁圣者的动物形态没有持续时间限制,并且因为他的侠客身份视为一种变形效果,盖丁圣者在处于自己的侠客身份时免疫任何变形(Polymorph)效果的影响。

和普通的变形法术不同的另外一点是盖丁圣者的装备不会掉落,而是会融入他的动物形态并继续生效(虽然如果他没有手的话,需要手才能用的装备会在他恢复自己的社交身份时才会自行出现)。
Unlike with normal polymorph effects, the agathiel’s equipment does not meld into his form, and instead changes shape to fit his animal form and provides the same function, though any equipment requiring hands cannot be used until he returns to his social identity.


  在8级时,当处于他的侠客身份下时盖丁圣者可以同时获得两个一级兽型术法术描述中列出的他所变成的动物可以获得的能力,并且获得一个二级兽型术法术描述中列出的他所变成的动物可以获得的能力;在12级时,当处于他的侠客身份下时盖丁圣者可以同时获得两个二级兽型术法术描述中列出的他所变成的动物可以获得的能力,并且获得一个三级兽型术法术描述中列出的他所变成的动物可以获得的能力;在16级时,当处于他的侠客身份下时盖丁圣者可以同时获得两个三级兽型术法术描述中列出的他所变成的动物可以获得的能力,并且获得一个四级兽型术法术描述中列出的他所变成的动物可以获得的能力。
  本能力调整了双重身份,以及取代侠客在4级,8级,12级和16级时获得的侠客天赋。

盖丁祝福 Agathion Blessing(Su):在2级时,盖丁圣者可以获得化兽态(Aspect of Beast)APG作为奖励专长。如果他选择获得兽爪选项,那么他可以也从啮咬(1d8伤害),抵撞(1d8伤害)或是两次挥击(每次1d4伤害)中选择适合他的动物形态的一种攻击方式。
  本能力取代侠客在2级获得的侠客天赋。

劇透 -   :
Agathiel
Source Spymaster's Handbook pg. 25
The legends of Golarion teem with intelligent beasts who emerge from the wild to right wrongs perpetrated by a nation, aid a virtuous family, or extract long-overdue vengeance. Many of these trace back to the agathiel tradition, first stolen from agathion celestials by the elves of Kyonin and again later by Old-Mage Jatembe. Agathiels surrender a portion of their immortal souls to Nirvana in exchange for a measure of animalistic might to aid them in their righteous crusades. This exchange is permanent, and each agathiel commits the rest of his mortal life to service of others and the constant thrum of wild instincts. Though agathiels can be found in small numbers all over Golarion, the rituals to transform a mortal into an agathiel are common only in Kyonin and the Mwangi city-states, and among the wandering scholars of the Mwangi Expanse. The elves in particular relied upon these abilities to scout Golarion before reclaiming their abandoned territories after the Age of Darkness, leading to reports of extraordinary fey animals stalking elven ruins in the century before their return.

Immortal Commitment (Su): Becoming an agathiel commits a portion of the vigilante’s soul to Nirvana, and in turn invests him with a portion of the plane’s power. An agathiel’s social and vigilante identity alignments must both be within one step of neutral good. If either of the agathiel’s alignments moves outside this range (because of his own actions or magical manipulation), he gains 1 permanent negative level and loses the ability to assume his vigilante identity until both of his alignments are within one step of neutral good. This negative level cannot be overcome in any way (including by restoration spells) until the agathiel’s alignment reverts.

Bestial Identity (Su): At 1st level, an agathiel’s vigilante identity must invoke the appearance and behavior of a single Small or Medium creature of the animal type. The vigilante can attempt to appear to be a normal member of this animal type, but doing so imposes a –10 penalty on his Disguise check. The bonus provided by seamless guise still applies to the vigilante’s attempts to appear to be an ordinary animal. Once the vigilante’s animal form is selected, it cannot be changed.

Beginning at 4th level, when an agathiel assumes his vigilante identity, he physically transforms into an animal, though he always retains unusual traits that set him apart from ordinary animals, as if using beast shape I, except the vigilante gains no ability adjustments and can select only a single animal ability from those listed in the spell’s description. His social identity remains his true form, and unlike with beast shape I, an agathiel can remain in his animal form indefinitely. The agathiel’s vigilante identity is considered a polymorph effect, and while in his vigilante identity, the agathiel is immune to other polymorph effects. Unlike with normal polymorph effects, the agathiel’s equipment does not meld into his form, and instead changes shape to fit his animal form and provides the same function, though any equipment requiring hands cannot be used until he returns to his social identity.

At 8th level, when assuming his vigilante identity, the vigilante can select two abilities provided by beast shape I, or select a single ability provided by beast shape II. At 12th level, he can instead select two abilities provided by beast shape II, or a single ability provided by beast shape III. At 16th level, he can instead select three abilities provided by beast shape III, or a single ability provided by beast shape IV.

This ability alters dual identity and replaces the vigilante talents gained at 4th, 8th, 12th, and 16th levels.

Agathion Blessing (Su): Beginning at 2nd level, an agathiel gains Aspect of the BeastAPG as a bonus feat while in his vigilante identity. If he selects the claws of the beast option, he can select a bite attack (1d8), a gore attack (1d8), or 2 slam attacks (1d4 each), as appropriate to his animal identity.

This ability replaces the vigilante talent gained at 2nd level.



终于可以發言了, 那我就要指出一些误译了
他的法术叫野兽形态 I (Beast Shape I),而不是什么一级兽型术(Beast Form I)
和普通的变形法术不同的另外一点是盖丁圣者的装备不会融入進他的动物形态,而是改变外型以適合他的動物形態使用並提供同样的功能,不过需要手才能用的装备会在他恢复自己的社交身份时才能使用。
之后那些法术也是野兽形态 II,野兽形态 III
« 上次编辑: 2019-07-19, 周五 09:32:13 由 杜恩.沃土.大地之子 »
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have no grief at all
life exists only for a short while
and Time demands his due

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Re: 星云的侠客档案
« 回帖 #32 于: 2019-07-19, 周五 09:31:35 »
复仇怒兽 Avenging Beast(侠客变体)Ultimate Wilderness
名字到底是复仇怒兽还是复仇恶兽?

本职技能 Class Skills(Su):复仇恶兽获得知识(自然)和法术辨识作为本职技能,但不再获得解除装置,知识(工程),表演和巧手作为本职技能。
 Class Skills没有SU吧

动物假面(Animal Mask, Ex):复仇恶兽获得一张华丽的动物头颅假面用于凝聚他的力量,当他转变为侠客身份时必须佩戴这张面具。这张面具象征着一个特定的动物,一旦选定就不能改变。没有这张面具时,复仇恶兽无法转变为侠客身份。失去面具的复仇恶兽可以在一周后用八小时完成一场专门的仪式并花费每个复仇恶兽等级200gp来取得一张新面具。[/color]
  这个能力替换了侠客之道。
This alters dual identity.
这个能力改变了双重身份,而不是替换了侠客之道。

施法能力(Spellcasting, Ex):复仇恶兽如同一名猎人一般施展神术并使用猎人的法术列表。
Spellcasting不是也没有Ex

自然变身(Wild Shape, Su):5级时,复仇恶兽处于侠客身份时能够展现出如同他动物假面所代表的动物的形态。这个能力如同德鲁伊的自然变身一般运作,但是这个能力只会获得野兽形态I的效果,不会随等级提升。复仇恶兽将他的侠客等级视作德鲁伊等级来判断这个能力的效果。复仇恶兽在5级时能够每天使用自然变身一次,在7级以及之后每2个等级,每天能够使用的次数还会增加一次,在19级时达到最高每天使用八次。
  这个能力了替换惊愕现身,骇人现身,震撼现身。
劇透 -   :
Avenging Beast
Source Ultimate Wilderness pg. 96
Some vigilantes turn to natural traditions and supernatural forces to transform into beasts, unleashing a primal fury on their foes before returning to an ordinary guise.

Class Skills: An avenging beast gains Knowledge (nature) and Spellcraft as class skills, but does not gain Disable Device, Knowledge (engineering), Perform, and Sleight of Hand as class skills.

This alters the vigilante’s class skills.

Skill Ranks per Level: An avenging beast gains a number of skill ranks equal to 4 + his Intelligence modifier at each level, instead of 6 + his Intelligence modifier.

This alters the vigilante’s skill ranks per level.

Animal Mask (Ex): An avenging beast gains an ornate animal-headed mask that is a focus for his power and must be worn when assuming his vigilante identity. This mask symbolizes one specific animal, and the animal cannot be changed once chosen. Without this mask, an avenging beast cannot assume his vigilante identity. An avenging beast who loses his mask can replace it after 1 week through a specialized ritual that takes 8 hours to complete and costs 200 gp per avenging beast level.

This alters dual identity.

Spellcasting: An avenging beast casts divine spells as a hunter and uses the hunter’s spell list.

This replaces the vigilante talents gained at 4th, 8th, 10th, 14th, and 16th level.

Patron Spells: An avenging beast selects a patron from the witch patron list and adds the patron bonus spells to his spell list (up to 6th-level spells). Patron spells of 7th level or higher are not counted as being on the avenging beast’s spell list.

This replaces vigilante specialization.

Wild Shape (Su): At 5th level, when in his vigilante identity, the avenging beast gains the ability to take on the shape of the animal represented by his animal mask. This ability functions identically to the druid’s wild shape ability, except the ability does not improve beyond functioning as beast shape I. The avenging beast treats his vigilante level as his druid level for the purposes of this ability. An avenging beast can use wild shape once per day at 5th level and one additional time per day at 7th level and every 2 levels thereafter, for a total of eight times per day at 19th level.

This replaces startling appearance, frightening appearance, and stunning appearance.
« 上次编辑: 2019-07-19, 周五 09:40:19 由 杜恩.沃土.大地之子 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 星云的侠客档案
« 回帖 #33 于: 2019-07-29, 周一 08:34:49 »
招牌武器(Signature Weapon,Ex)Ultimate Intrigue
效果:获得本天赋的侠客可以选择一种武器(比如长剑或手弩),他对此武器获得武器专攻作为奖励专长。如果他已经拥有了武器专攻专长,那么侠客可以转而获得一个他在获得武器专攻的那个等级上满足先决条件的任意专长。在8级时,侠客对他选择的武器获得武器专精作为奖励专长,他无需满足任何先决条件即可获得这些专长。

Signature Weapon (Ex) (Ultimate Intrigue pg. 16): The vigilante must select one type of weapon (such as longsword or crossbow) when he gains this talent. He gains Weapon Focus as a bonus feat for his selected weapon type. If he already has the Weapon Focus feat with the selected weapon, he can immediately swap it for another feat for which he qualified at the level he chose Weapon Focus in the selected weapon. At 8th level, he also gains Weapon Specialization as a bonus feat for his selected weapon. He doesn’t have to meet any of the prerequisites for these feats. Only an avenger vigilante can select this talent.

侠客必须选择复仇骑士之道才能选择本天赋。

愚蠢直拳(Sucker Punch,Ex)Ultimate Intrigue
效果:每当侠客对一个尚未意识到他的存在(或是将他当做盟友)的目标发动攻击并且他选择造成非致命伤害时,这次攻击可以造成额外的1d6点非致命伤害,这个额外伤害可以在6级,12级和18级时再额外增长1d6点。
侠客必须选择复仇者之道才能选择本天赋。

复仇骑士之道
« 上次编辑: 2019-07-29, 周一 08:37:04 由 杜恩.沃土.大地之子 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 星雲的俠客檔案
« 回帖 #34 于: 2020-10-20, 周二 21:38:37 »
實驗員(Experimenter)和連環殺手(Serial Killer)現為PFS不可用
殘虐獵手(Ferocious Hunter)、半精靈雙身子嗣(Half-Elf Double)以及帝國特使(Imperial Agent)現為可用
暗流Hidden Current現在對具有天生游泳速度的種族開放(例如水元素裔等)
今天查原文網站時看到的
https://aonprd.com/Archetypes.aspx?Class=Vigilante
天上白玉京,十二樓五城。仙人撫我頂,結髮受長生。

發揚中華傳統文化,請大家多愛用正體中文字

即日起拒絕Q群637414628(TRPG大廳)及Q號119419527使用本人於論壇內的所有相關翻譯。並對其歧視繁中之行為提出嚴正抗議。覺得繁中閱讀有障礙是你們的事,請不要要求人「入鄉隨俗」的打簡中。有本事請不要使用任何繁中包含轉簡的資料。

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PFS天賦限制變更
« 回帖 #35 于: 2020-11-23, 周一 19:47:04 »
新更新
原社交天賦 團隊精神(Subjective Truth,EX) 遭到刪除,俠客天賦 團隊玩家(Team Player,Ex) 被列為不可用

俠客天賦 如魚入水(Aquatic Action ,EX)、鱷魚翻滾(Gator wrangle,EX)、沼澤調和(Swamp Concoctions,EX)、手下留情(Take 'Em Alive,Ex)、漩渦飛濺(Vortex Splash,EX),現為可用

變形武裝(Morphic Weaponry,Ex)、易爆箭矢(Volatile Arrows,Ex),現為不可用

來源
https://aonprd.com/VigilanteTalents.aspx
天上白玉京,十二樓五城。仙人撫我頂,結髮受長生。

發揚中華傳統文化,請大家多愛用正體中文字

即日起拒絕Q群637414628(TRPG大廳)及Q號119419527使用本人於論壇內的所有相關翻譯。並對其歧視繁中之行為提出嚴正抗議。覺得繁中閱讀有障礙是你們的事,請不要要求人「入鄉隨俗」的打簡中。有本事請不要使用任何繁中包含轉簡的資料。