作者 主题: [4E] 开团贴 (人满)  (阅读 8175 次)

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离线 libraholy

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[4E] 开团贴 (人满)
« 于: 2009-03-08, 周日 22:39:18 »
人数:4-5人
属性:22购点
等级:11
起始装备:标准
规则:4E PHB+PHB2+HR,Adventurer's Vault,Martial Power+AP,Manual of the Planes,Frpg,。龙杂志上的东西可以申请。

关于时间:
每周日晚7点30开团。(第一次团,3月22日晚7点30)
周六前交不上卡的算作退团处理。



联系方法:置顶的QQ群。

其他:
由于本DM懒惰无比,所以剧情相关的各种线索和资料均以模组原文形式放出,鸟语未受训者请注目。

卡用中文还是英文随意,不过中文卡最好能附上Power和Item的原文名称,非PHB的内容也请注明出处(使用资源和页数),以便查找。

本帖是报名兼贴卡处,报名的请到QQ群里联系我确认。






提示:
击晕生物
当你把一个生物的生命值打击至0或以下时,你可以选择只是击晕它,而不是杀死它。直到它恢复生命值之前,这个生物都会保持昏迷状态,但是并非濒死。任何医疗都会让生物恢复意识。如果该生物没有受到医疗,它在短休息之后会获得1点生命值并且恢复意识。


换卡:
攻击、技能、豁免、和属性检定-3,每到次遭遇结束,以上减值减少1,直到消失为止。
换卡时种族职业至少要变更一项,名字肯定要改,财产按标准来。

领导者恢复能力与战后恢复:
像Cleric的Healing Word,Warlord的Inspiring Word等类似能力战斗结束后只能使用上次战斗中没有用光的次数。


Rousing Words[Revision]
Martial Power, page 107
Replace “Encounter” with “Daily”.
« 上次编辑: 2009-05-07, 周四 01:53:43 由 libraholy »

离线 Alanryan

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[4E] 开团贴 (人满)
« 回帖 #1 于: 2009-03-08, 周日 22:39:50 »
姓名:哈撒穆•哈桑 Husam Hasan

“善无须辩,恶无可辩;涤荡垢孽,洞灭魍魉;妖蛆匪类,尽皆杀之!”

等级:12级Avenger 典范:Zealous Assassin
XP:
种族:Deva 体型:中 年龄:
性别:男 身高:6尺3寸 体重:175磅
阵营:守序善良 信仰:阿曼纳塔 语言:通用语,精灵语,巨人语
简历:哈撒穆•哈桑自小就生活于高山上的修院中,在那里进行了艰苦的训练,学习铲除邪恶所需要的各种知识。“哈撒穆”即为“剑”之意,修院的阿訇希望他能成为阿曼纳塔之剑,斩杀一切威胁阳光下众生之秽恶神敌,完满其此生之“业”。
======================================================================
先攻:+8 移动:6

力量 12(+1)
体质 12(+1)
敏捷 14(+2)
智力 20(+5)
感知 21(+5)
魅力 10(+0)


AC:31=10+6等级+2盔甲+3增强+5智力+5职业
强韧:22=10+6等级+1力量+3增强+1职业+1专长
反射:27=10+6等级+5智力+3增强+1职业+1专长+1盔甲
意志:26=10+6等级+5感知+3增强+1职业+1专长
HP:92 半血:46 复原力:23 复原力数量:8
行动点:1 每日道具:2
抗光耀11 抗黯蚀11 抗毒5

种族/职业特性
Deva特性:
技能加值:+2历史,+2宗教。
Astral Majesty:对抗半血敌人的攻击所有防御+1。
星界抵抗:你获得5+等级一半的光耀抗力和5+等级一半的黯蚀抗力。
Immortal Origin:对抗影响生物的效果时视为不朽生物。
Memory of Thousand Lifetimes:你可以使用Memory of Thousand Lifetimes威能。

Memory of Thousand Lifetimes  Deva种族威能
遭遇
无动作  自身
触发:你进行了一个攻击检定,豁免检定,技能检定或属性检定且你对检定结果不满意。
效果:你在触发此效果的投骰上获得1d6加值。

Avenger特性
信仰之盾:当你未穿重甲且未持盾时,AC获得+3加值。
Censure of Retribution:当任何你的圣仇宣言(Oath of enmity)目标之外的敌人击中你时,你在对你圣仇宣言目标的伤害骰上获得等同于你智力调整值(+5)的加值直到你下回合结束时。此加值可以累加。
引导神力
  每遭遇一次,你能呼唤神圣力量,让庇护你的神祗的力量充满你的全身。用你呼唤来的神圣力量,你能使用特殊的能力,比如驱散亡灵和。有些Avenger学习了这个能力的其它用法;例如第六章的神力专长,让人物能通过引导神力来使用额外的特殊威能。不管你知道多少引导神力的用法,你每遭遇只能用一次这样的能力。你呼唤来的特殊能力和你的其它能力一样运作。

引导神力:Divine Guidance Avenger特性
遭遇◆神圣
直觉干涉 近距 爆发10
触发条件:10格内的一个盟友对你圣仇誓言的目标进行了一次攻击检定。
目标:触发条件的盟友
效果:该目标投第二次攻击检定并且选择较好的一次作为最终结果。

引导神力:驱散亡灵 Avenger特性
遭遇◆神圣,法器,光耀
标准动作 近距 爆发5
目标:爆发范围中的一个亡灵生物
攻击:+12 vs 意志
命中:5d10+光耀伤害,并且推开目标6格。目标在你的下一轮结束前都不能移动。
失手:一半伤害,目标被推开1格。

圣仇宣言
你获得圣仇宣言威能

圣仇宣言  Avenger特性
遭遇(特殊)◆神圣 近距 爆发10
目标:爆发范围中你可以看到的一个生物
效果:当你对目标作出近战攻击且该目标是你所毗邻的唯一敌人时,你进行两次攻击骰且取较好的一次。此效果持续到遭遇结束或目标的生命被降到0或以下,然后你可以再次使用此能力。
如果其他效果让你投两次并取高,此威能失效;如果其他效果让你投两次并取低,此威能失效。如果其他效果让你重投,此威能的两次投骰你都可以重投。

Zealous Assassin之道特性
Divine Shroud Action(11级):若你花费1个行动点进行额外行动时,你同时获得遮蔽(Concealment)效果直到你的下一个回合结束,并且你可以在这个额外行动之前或之后传送3格。

Finishing Technique(11级):当你击中一个向你提供战斗优势的重伤目标时,这次攻击对该目标造成1d6额外伤害。

攻击骰
感知•武器1:+18=+6等级+5属性+3增强+3擅长+1专精


基础攻击
+18 vs AC 近战,1d12+12,高重击

随意能力:
Bond of Retribution Avenger Attack 1
At-Will ✦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +18 vs AC
Hit: 1d12+12 damage. The first time an enemy other than the target hits or misses you before the end of your next turn, the target takes radiant damage equal to your Intelligence modifier(+5).

Overwhelming Strike Avenger Attack 1
At-Will ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +18 vs AC
Hit: 1d12+12 damage. You shift 1 square and slide the target 1 square into the space you occupied.


遭遇能力:
Avenging Echo Avenger Attack 1
Encounter ✦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +18 vs AC
Hit: 1d12+12 damage. Until the end of your next turn, any enemy that ends its turn adjacent to you or that hits or misses you takes 5 radiant damage. 
Censure of Retribution: The radiant damage equals 5 + your Intelligence modifier(+5).

Deflecting Thunder Avenger Attack 3
Encounter ✦ Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +18 vs AC
Hit: 1d12+12 thunder damage. Until the end of your next turn, the next melee or ranged attack against you instead targets an enemy adjacent to you other than the attacker.

Splinter the Formation Avenger Attack 7
Encounter ✦ Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +18 vs AC
Hit: 1d12+12 damage, and you teleport each enemy within 2 squares of the target 2 squares.
Censure of Retribution: The number of squares you teleport each enemy equals 1+your Intelligence modifier(+5).

Strike from Empty Air Zealous Assassin Attack 11
Encounter ✦ Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +18 vs AC
Hit: 3d12+12 damage. If you have combat advantage against the target, the attack deals 1d12 extra damage.
Effect: Before or after the attack, you teleport 2 squares.

每日能力:
Enduring Strike Avenger Attack 9
Daily ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +18 vs AC
Hit: 3d12+12 modifier damage, and you make a saving throw with a +5 bonus.
Miss: Half damage, and you make a saving throw.

Executioner’s Cloak Avenger Attack 5
Daily ✦ Divine, Illusion, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +18 vs AC
Hit: 2d12+12 modifier damage, and you are invisible to the target (save ends).
Aftereffect: You are invisible to the target until the end of your next turn.
Miss: Half damage, and you are invisible to the target until the end of your next turn.

Aspect of Might Avenger Attack 1
Daily ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +18 vs AC
Hit: 3d12+12 damage.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.


辅助能力
Distracting Flare Avenger Utility 2
Encounter ✦ Divine
Move Action Personal
Effect: You become invisible and move your speed. You are invisible until the end of the movement.

Wrath of the Divine Avenger Utility 6
Daily ✦ Divine, Radiant
Immediate Reaction Close burst 10
Trigger: An enemy scores a critical hit against you
Target: Your oath of enmity target in burst
Effect: The target takes radiant damage equal to the critical hit’s damage.

Channel Endurance Avenger Utility 10
Encounter ✦ Divine
Minor Action Personal
Effect: You gain resist 5 to all damage until the end of your next turn.

Avenging Shadow  Zealous Assassin Utility 12
Divine, Illusion
Daily
Minor Action Close burst 10
Target: One enemy in burst
Effect: You become invisible to the target until the end of your next turn. If the target is your oath of enmity target, you become invisible to it (save ends).


专长:
擅长皮甲
增强信仰护甲
Melee Training
(选择一项属性,在进行基础近战攻击时以这项属性代替力量来决定命中和伤害)
擅长武器:全长巨剑
武器专精:重刃
武器专攻:重刃
Onslaught of Enmity
Paragon Defenses

技能
技能 属性  合计  属性/等级调整值 受训 护甲惩罚 其它
运动 力量  +7   +7      
坚韧 体质  +7   +7       
杂技 敏捷  +14  +8      +5      +1
隐秘 敏捷  +13  +8      +5
贼活 敏捷  +8   +8        
神秘 智力  +11  +11
宗教 智力  +18  +11     +5      +2
历史 智力  +13  +11             +2
地城 感知  +11  +11
自然 感知  +11  +11
医疗 感知  +11  +11
侦察 感知  +16  +11     +5
洞察 感知  +11  +11
唬骗 魅力  +6   +6
交涉 魅力  +6   +6
威吓 魅力  +6   +6       
市井 魅力  +6   +6


物品:
+3Reckless 全长巨剑 等级13
重击:+3d8伤害
Power (At-Will): Free Action. Use this power before making a melee attack against an adjacent target. You gain a power bonus to that attack’s damage roll equal to twice this weapon’s enhancement bonus. You take a –2 penalty to AC until the end of your next turn

+3Summon 卓尔网甲 等级11
基础防御+2 反射防御+1
增强加值+3
Power (At-Will): Minor Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.

+3Amulet of Physical Resolve 等级12
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.

+1圣徽 等级1
重击:+1d6伤害

力量铁护臂 等级6 1800金币
装备栏位 臂部
特性:在近战伤害上获得+2道具加值。

杂技靴 等级2 520金币
这双经过附魔的靴子可以强化你的杂技技能。
装备栏位 足部
特性:
杂技检定获得+1道具加值。
威能(随意):
次要动作。由倒地状态起立。

无尽餐篮(朱特的鞍袋) 等级4 840金币
这个普通的篮子散发出美味香气。
奇物
特性:
在一次长休息后,你打开篮子,取出可供5名中型或小型生物(或一名大型生物)24小时食用的食物与饮水。

毒蛇腰带 等级4 840金币
装备栏位:腰带
特性:获得抗毒5
Power (Encounter): No Action. Use this power when making a saving throw against ongoing poison damage. Gain a +2 power bonus to the saving throw.

Battle Standard of Healing 等级3 680金币
Wondrous Item
Power (Encounter ✦ Healing, Zone): Standard Action.
When you plant the battle standard in your space or an adjacent square, it creates a zone of healing energy in a close burst 5. Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point. This effect lasts until the end of the encounter or until the battle standard is removed from the ground. Any character in or adjacent to a battle standard’s square can remove it from the ground as a standard action.

战马 680金币

各种杂物;照明杖×50;永燃火把

共计:5360金币;剩余3640金币
« 上次编辑: 2009-05-02, 周六 18:49:40 由 Alanryan »
黄金是失去了轨道的星星,诗人是失去了教会的祭司

离线 donkey

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[4E] 开团贴 (人满)
« 回帖 #2 于: 2009-03-08, 周日 22:39:57 »
人物姓名:甘道夫 XP:29524 AP:1

****************************************************************************
种族:人类 阵营:无 信仰:无
体型:中 性别:男 语言:Common, Draconic,Elven
职业等级:lv. 11 法师
PARAGON PATH:阿戈拉隆德的欣布后继者(FRPG P62)
背景:阿戈拉隆德
年龄:94
****************************************************************************
起始属性:10 15 8 17 13 10
力量 11(+1等级)
体质 18(+3等级)
敏捷 9(+1等级)
智力 22(+3等级,+2种族)
感知 14(+1等级)
魅力 11(+1等级)
****************************************************************************
HP 10+18+4*10+10=78/Bloodied 39
Healing Surge +20
Healing Surge 12次
Initiative +4(+5等级, -1敏捷)
Speed 6
Passive Perception 23
Passive Insight 17
Vision: normal
****************************************************************************
Defenses
装甲 29(10+5等级, +5盔甲, +6智力,+1职业,+1物品,+1武器)
强韧 23(10+5等级, +4属性, +2增强, +1物品, +1种族)
反射 26(10+5等级, +6属性, +2增强, +1物品, +1种族,+1盔甲)
意志 23(10+5等级, +2属性, +2职业, +2增强, +1物品, +1种族)

mba:+10,1d8+5,crit 13+3d8
****************************************************************************
At Will Power:

Magic Missile Wizard Attack 1
You launch a silvery bolt of force at an enemy.
At-Will ? Arcane, Force, Implement
Standard Action Ranged 20
Target: One creature
Attack: +14 vs. Reflex
Hit: 2d4 + 11 force damage.
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.

Scorching Burst Wizard Attack 1
A vertical column of golden flames burns all within.
At-Will ? Arcane, Fire, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: +14 vs. Reflex
Hit: 1d6 + 11  fire damage.


Thunderwave Wizard Attack 1
You create a whip-crack of sonic power that lashes up from the ground.
At-Will ? Arcane, Implement, Thunder
Standard Action Close blast 3
Target: Each creature in blast
Attack: +14 vs. Fortitude
Hit: 1d6 + 11 thunder damage, and you push the target 2 squares.
****************************************************************************
Encounter Power

Burning Hands Wizard Attack 1
A fierce burst of flame erupts from your hands and scorches nearby foes.
Encounter ? Arcane, Fire, Implement
Standard Action Close blast 5
Target: Each creature in blast
Attack: +14 vs. Reflex
Hit: 2d6 + 11 fire damage.

Fire Shroud Wizard Attack 3
With a subtle gesture, you wreathe nearby enemies in flames.
Encounter ? Arcane, Fire, Implement
Standard Action Close burst 3
Target: Each enemy in burst
Attack: +14 vs. Fortitude
Hit: 1d8 + 11  fire damage, and ongoing 5 fire damage (save ends).

Fire Burst Wizard Attack 7
A fiery red bead streaks from your finger to the spot you indicate, where it bursts into a great ball of magical flame.
Encounter ? Arcane, Fire, Implement
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: +14 vs. Reflex
Hit: 3d6 + 11 fire damage.

Silver Fire Simbarch of Aglarond Attack 11
You summon a jet of pure magical power that burns through all defenses and empowers your other spells.
Encounter ? Arcane, Implement
Standard Action Ranged 20
Target: One creature
Attack: +22 vs. Reflex
Hit: 1d6 + 11 damage, and until the end of the encounter, each subsequent time you hit the target with an attack, it takes 5 additional damage.

****************************************************************************
Spellbook(44/128)
默认每日(Flaming Sphere,Web,Wall of Fire)
默认实用(Blur,Wall of Fog,Shield)

Rituals:Arcane Mark(FRPG),Simbul's Conversion(FRPG),Comprehend Language,Magic Circle,Enchant Magic Item,Linked Portal,Disenchant Magic Item,Phantom Steed

Daily Power

Acid Arrow Wizard Attack 1
A shimmering arrow of green, glowing liquid streaks to your target and bursts in a spray of sizzling acid.
Daily ? Acid, Arcane, Implement
Standard Action Ranged 20
Primary Target: One creature
Attack: +14 vs. Reflex
Hit: 2d8 + 11 acid damage, and ongoing 5 acid damage (save ends). Make a secondary attack.
Secondary Target: Each creature adjacent to the primary target
Secondary Attack: +14 vs. Reflex
Hit: 1d8 + 11 acid damage, and ongoing 5 acid damage (save ends).
Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.

Flaming Sphere Wizard Attack 1
You conjure a rolling ball of fire and control where it goes.
Daily ? Arcane, Conjuration, Fire, Implement
Standard Action Ranged 10
Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + 11 fire damage. As a move action, you can move the sphere 6 squares.
Target: One creature adjacent to the flaming sphere
Attack: +14 vs. Reflex
Hit: 2d6 + 11 fire damage.
Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.

Fireball Wizard Attack 5
A globe of orange flame coalesces in your hand. You hurl it at your enemies, and it explodes on impact.
Daily ? Arcane, Fire, Implement
Standard Action Area burst 3 within 20 squares
Target: Each creature in burst
Attack: +14 vs. Reflex
Hit: 3d6 + 11 modifier fire damage.
Miss: Half damage.

Web Wizard Attack 5
You call into being a giant web made of thick magical strands that hang in midair, trapping those within it.
Daily ? Arcane, Implement, Zone
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: +14 vs. Reflex
Hit: The target is immobilized (save ends).
Effect: The burst creates a zone of webs that fills the area until the end of the encounter or for 5 minutes. The zone is considered difficult terrain. Any creature that ends its move
in the web is immobilized (save ends).

Animate Dead Wizard Attack 9 [Dragon 372]
You flood a fallen foe’s animus with shadow, imbuing it with arcane strength.
Daily ? Arcane, Implement, Necrotic, Summoning
Minor Action Ranged 10
Target: One dead enemy
Effect: You summon the animated corpse of one of your fallen enemies in an unoccupied square within range. The summoned creature is the same size as the target, has a reach equal to the target’s reach, and has speed 6. It gains a +2 bonus to AC, a +2 bonus to Fortitude, and the undead keyword. You can give the animated creature the following special commands.
? Standard Action: Targets one enemy in reach;
+14 vs. Reflex; 1d10 + 11 necrotic damage.
? Opportunity Attack: Targets one enemy in reach;
+14 vs. Reflex; 1d10 + 11 necrotic damage.

Wall of Fire Wizard Attack 9
A blazing wall of flame erupts from the ground at your command.
Daily ? Arcane, Conjuration, Fire, Implement
Standard Action Area wall 8 within 10 squares
Effect: You conjure a wall that consists of contiguous squares filled with arcane fire. It can be up to 8 squares long and up to 4 squares high. The wall lasts until the end of your next turn. Any creature that starts its turn adjacent to the wall takes 1d6 + 11  fire damage.
If a creature moves into the wall’s space or starts its turn there, the creature takes 3d6 + 11 fire damage. Entering a square occupied by the wall costs 3 extra squares of movement. The wall blocks line of sight.
Sustain Minor: The wall persists.

Utility

Blur Wizard Utility 10
You cloak yourself with a shimmering aura, making your outline almost impossible to discern.
Daily ? Arcane, Illusion
Minor Action Personal
Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and enemies 5 or more squares away from you cannot see you.

Resistance Wizard Utility 10
You make yourself or another creature in range resistant to a particular kind of damage.
Daily ? Arcane
Minor Action Ranged 10
Target: You or one creature
Effect: Against a particular damage type chosen by you, the target gains resistance 17 until the end of the encounter or for 5 minutes. Choose the damage type from the following list:
acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

Dispel Magic Wizard Utility 6
You unleash a ray of crackling arcane energy that destroys a magical effect created by an opponent.
Daily ? Arcane, Implement
Standard Action Ranged 10
Target: One conjuration or zone
Attack:+14 vs. the Will defense of the creator of the conjuration or the zone
Hit: The conjuration or the zone is destroyed. All its effects end, including those that normally last until a target saves.

Wall of Fog Wizard Utility 6
You create a billowing wall of gray fog that obscures vision.
Daily ? Arcane, Conjuration
Standard Action Area wall 8 within 10
Effect: You conjure a wall that consists of contiguous squares filled with arcane fog. The wall lasts until the end of your next turn. It can be up to 8 squares long and up to 4 squares high. The fog’s area is heavily obscured and blocks line of sight.
Sustain Minor: The wall persists.

Jump Wizard Utility 2
You or another creature you choose can suddenly leap great distances.
Encounter ? Arcane
Move Action Ranged 10
Target: You or one creature
Effect: The target makes an Athletics check as a free action to jump with a +10 power bonus. The target can move as many squares as the check allows and is considered to have a running start.

Shield Wizard Utility 2
You throw up your hand, and a shield of arcane energy springs into existence, protecting you against imminent attacks.
Encounter ? Arcane
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.


****************************************************************************
Item Power

Power (Daily ? Teleportation): Immediate Reaction. Use this power when you are hit by an attack. Teleport 5 squares and gain combat advantage against the attacker until the end of your next turn.

Power (Daily): Minor Action. Until the end of the encounter,your attacks ignore any resistance of 10 or lower.

Power (At-Will): Minor Action. Stand up from prone.

Property: Gain a +1 item bonus to your Fortitude, Reflex, and Will defenses. If you have the Staff of Defense class feature, you also gain a +1 item bonus to your AC.

****************************************************************************
Class Feature
(此处列出需要选择的Class Feature)

wizard:
Staff of Defense
Cantrips(ghost sound, light, mage hand, and prestidigitation)

欣布后继者:
Arcane Healing (11th level): Whenever you spend an action point to take an extra action, you can also spend a healing surge as a free action.

****************************************************************************
Racial Traits



****************************************************************************
Feat
Action Surge,Ghost Touched[Dragon 371],Staff Fighting[Dragon368],Action Recovery,Armor Proficiency (Leather),Toughness,War Wizardry[FRPG],Weapon Focus(staff),Ritual Casting

****************************************************************************
技能 属性 合计 属性 等级 受训   其它
运动 力量  5  0 5     
坚韧 体质  9  4 5   
杂技 敏捷  5 -1 5       1     
隐秘 敏捷  4 -1 5      
贼活 敏捷  4 -1 5      
神秘 智力 16  6 5  5     
宗教 智力 18  6 5  5    2
历史 智力 16  6 5  5    
地城 感知 12  2 5  5 
自然 感知  7  2 5  
医疗 感知  7  2 5  
侦查 感知 13  2 5  5    1     
洞察 感知  7  2 5        
唬骗 魅力  5  0 5
交涉 魅力  5  0 5        
威吓 魅力  5  0 5      
市井 魅力  5  0 5  

****************************************************************************
Gear
Armor: +3 Drowmesh armor (lv11,av p7)
Weapon: +3 Defensive Staff(lv12,av p104)
Arms:
Feet: Acrobat Boots(lv2,520g)
Hands: Gloves of Piercing(lv3,680g)
Head:
Neck: +2 Cape of the Mountebank(lv10,av p149)
Rings:
Waist:Belt of Vigor(lv2,520g)
Wondrous Items:
Potions:

标准冒险包,浴衣,旅行面包(10天份)

价值2850gp的Alchemical Reagents,9200GP

****************************************************************************
甘道夫出生于DR1385蓝炎之年,还在襁褓之中时,他的双亲为了保护他就被法术瘟疫给吞没了。在被表叔收养了10年之后,欣布女王在漫游国度的时候发现了这个天资聪颖的孩子,于是将他收为了学徒。刻苦好学的甘道夫在良师的教导下,迅速长成了一个可以独当一面的法师。在DR1425七姐妹之年的那个事件之后,甘道夫对于欣布的去世感到悲痛欲绝,从此一蹶不振,再起不能。在30年后的一次探知法术中,甘道夫偶然得到了和以前不同的结果,那就是欣布老师还活着,但是探知其方位的仪式总是以失败告终。从此以后,甘道夫就离开了阿戈拉隆德,开始了寻找恩师的旅途。转眼又是二十多年过去了,老迈的甘道夫还在不断地冒险,希望得到和欣布有关的信息。
****************************************************************************

 
« 上次编辑: 2009-04-06, 周一 10:21:51 由 donkey »

离线 食瓜人P

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[4E] 开团贴 (人满)
« 回帖 #3 于: 2009-03-08, 周日 22:41:43 »
標準挖坑黨,挖了再說
人物姓名:peter XP:26000 AP:1
user posted image
****************************************************************************
种族:龍人 阵营:无 信仰:无
体型:中 性别:男 语言:通用语 龙语
职业等级:lv. 11sor
PARAGON PATH:Scion of Arkhosia
年龄:14
****************************************************************************
起始属性:16.16.13.8.11.10
力量 21(+3等级,+2种族)
体质 14(+1等级)
敏捷 11(+1等级)
智力 12(+1等级)
感知 9(+1等级)
魅力 21(+3等级,+2种族)
火抗10
****************************************************************************
HP 12+14+5*11=81/Bloodied 40
Healing Surge +23
Healing Surge8次
Initiative +7(+5等级, +2敏捷)
Speed 8
Passive Perception14
Passive Insight14
Vision: normal
****************************************************************************
Defenses
ac:25(10+5str+5lv+3Leather+3e)
fort:23(10+5str+5lv+3e)
ref:18(10+5lv+3e)
will:25(10+5cha+5lv+3e+2class)

mba:+15,1d4+9,crit:4+9+2d6
rba:+12,d10+18,crit:10+18+2d6
****************************************************************************
At Will Power:
Burning Spray Sorcerer Attack 1
You fling your arm in a wide arc, casting liquid fire at your foes.
At-Will ✦ Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier fire damage.
Level 21: 2d8 + Charisma modifier fire damage.
Dragon Magic: The next enemy that hits you with a
melee attack before the end of your next turn takes fire
damage equal to your Strength modifier.
Acid Orb Sorcerer Attack 1
You hurl a globe of acid at a distant enemy.
At-Will ✦ Acid, Arcane, Implement
Standard Action Ranged 20
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier acid damage.
Level 21: 2d10 + Charisma modifier acid damage.
Special: This power can be used as a ranged basic attack.
****************************************************************************
Encounter Power
Dragon’s Wrath Scion of Arkhosia Attack 11
You exhale draconic energy that detonates at a distance.
Encounter ✦ Varies
Standard Action Area burst 2 within 10 squares
Target: Each enemy in burst
Attack: Strength, Constitution, or Dexterity + 4 vs. Reflex
Level 21: Strength, Constitution, or Dexterity + 6 vs. Reflex
Hit: 3d6 + Constitution modifier damage.
Special: This power uses the same ability as your dragon
breath racial power, and it uses the same damage type you
initially chose for that power.
Explosive Pyre Sorcerer Attack 1
Your foe stands at the center of a conflagration of your design.
Encounter ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier fire damage. Until the
start of your next turn, any enemy that enters a square
adjacent to the target or starts its turn there takes 1d6
fire damage.
Dancing Lightning Sorcerer Attack 3
As lightning strikes your foe, thunder batters creatures
around it.
Encounter ✦ Arcane, Implement, Lightning, Thunder
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d10 + Charisma modifier lightning damage, and
each creature adjacent to the target takes thunder
damage equal to your Charisma modifier.
Dragon Magic: The bonus to all defenses equals 3 + your
Strength modifier.
Rimestorm Sorcerer Attack 7
Encounter ✦ Arcane, Cold, Implement
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier cold damage, and you knock
the target prone.
Dragon Magic: The target also takes a –2 penalty to Fortitude
until the end of your next turn.
****************************************************************************
Daily Power
Dazzling Ray Sorcerer Attack 1
Daily ✦ Arcane, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 6d6 + Charisma modifier radiant damage.
Wild Magic: If you rolled an even number on the attack
roll, the target takes a penalty to attack rolls against you
equal to your Dexterity modifier (save ends).
Miss: Half damage.
Reeling Torment Sorcerer Attack 5
Daily ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d8 + Charisma modifier psychic damage. At the start
of each of the target’s turns, you can slide the target 3
squares as a free action (save ends).
Miss: Half damage. At the start of each of the target’s
turns, you can slide the target 1 square as a free action
(save ends).
Prime the Fire Sorcerer Attack 9
Daily ✦ Arcane, Fire, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier fire damage.
Effect: If the target attacks before the start of your next turn,
the target takes 2d8 fire damage.
Utility
Dragonflame Mantle Sorcerer Utility 2
You ward yourself with a mantle of flame.
Encounter ✦ Arcane, Fire
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: Until the end of your next turn, you gain a +1
power bonus to all defenses, and any creature that hits
you with a melee attack takes 1d6 fire damage.
Chaos Link Sorcerer Utility 10
You bend the fabric of reality to bind an enemy’s fate to yours.
Daily ✦ Arcane
Immediate Reaction Close burst 5
Trigger: You are hit by an area or a close attack
Target: One creature in burst
Effect: The triggering attack also hits the target.
Sudden Scales Sorcerer Utility 6
Encounter ✦ Arcane
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You gain a +4 bonus to all defenses against the triggering
attack.
****************************************************************************
Item Power
Power (At-Will): Free Action. Trigger: An enemy hits you
with an opportunity attack when you use a sorcerer
ranged or area attack power through this dagger. Effect:
The triggering enemy takes 5 damage.
Power (Daily): Minor Action. Choose one enemy within
10 squares of you that you can see. The next sorcerer close
attack power you use through this dagger before the end
of the encounter treats a square adjacent to that enemy as
its origin square

威能(每日):
次要动作。对所有伤害获得10点抗力,直到你下一回合开始。
****************************************************************************
Class Feature(Dragon Magic):
Draconic Power: You gain a bonus to the damage
rolls of arcane powers equal to your Strength modifier.
The bonus increases to your Strength modifier
+ 2
Draconic Resilience: While you are not wearing
heavy armor, you can use your Strength modifier in
place of your Dexterity or Intelligence modifier to
determine your AC.
Dragon Soul:   You gain resist 10 to
that fire. Your arcane powers ignore any target’s resistance
to that damage type up to the value of your resistance.
Scales of the Dragon: The first time you become
bloodied during an encounter, you gain a +2 bonus to
AC until the end of the encounter.
Path Features:
Versatile Breath (11th level): Whenever you
attack with your dragon breath racial power, choose
one of the following damage types: acid, cold, fire,
lightning, or poison. The attack’s damage is also
that type.
Draconic Outburst (11th level): When you
spend an action point to make an attack, each enemy
adjacent to you takes damage equal to 5 + your Constitution
modifier when you resolve the attack. This
damage is the same type you initially chose for your
dragon breath racial power.
Blood of Io (16th level): You gain overland flight
with a speed of 12.
****************************************************************************
Racial Traits
龙息
你张开嘴发出咆哮,致命的喷吐爆破力量席卷一切敌人。

遭遇· 火焰,電
次要动作 近距冲击 3
目标:所有范围内生物。
攻击:力量+4对抗反射豁免
命中伤害:2D6+体质调整

****************************************************************************
Feat
1法器專精 Implement Expertise,2遙距優勢 Distant Advantage,3術法咒怒 Arcane Spellfury,4Armor Proficiency (Leather),5草上飞 Fleet-Footed,6武器专攻(輕刃),7Draconic Spellfury ( Gain temporary hp(str) when you hit with at-wil lsorcerer attack)
****************************************************************************
技能 属性 合计 属性 等级 受训   其它
运动 力量  10   5 5     
坚韧 体质  7  2 5   
杂技 敏捷  5     0 5            
隐秘 敏捷  5     0 5      
贼活 敏捷  5     0 5      
神秘 智力    11  1 5  5     
宗教 智力     6  1 5      
历史 智力   13   1 5  5   2 
地城 感知    4   -1 5   
自然 感知  4  -1 5  
医疗 感知        4       -1 5  
侦查 感知    4   -1 5           
洞察 感知  4   -1 5        
唬骗 魅力  10  5 5
交涉 魅力  10  0 5        
威吓 魅力  12  0 5  5   2 
市井 魅力  10  0 5  

****************************************************************************
Winged Dagger
This dagger can take to the air to deliver your spells and protect
you from harm.
Lvl 10 +2
Weapon: Dagger
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
魔法Leather+3(lv11)
抗力斗篷 +3(lvl 12
神射护腕+2(lvl 3 680gp
大步靴 等级 9
当你穿着轻甲或没有穿甲时,这双经过附魔的靴子可以提升你的速度。
装备栏位 足部 4,200gp
特性:
当身着轻甲或不穿甲时速度获得+1道具加值。
活力腰带 等级 2+(529gp
****************************************************************************
« 上次编辑: 2009-03-20, 周五 21:13:19 由 petertong »
pf2當立

离线 伊贝兰

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[4E] 开团贴 (人满)
« 回帖 #4 于: 2009-03-08, 周日 23:05:43 »
http://www.verycd.com/topics/2732385/

姓名:伊贝兰
种族:半精灵
职业:勇气诗人/战歌
性别:男
身高:5英尺9英寸
体重:170磅
发色:淡金
肤色:白
语言:精灵语,通用语,龙语
信仰:
经验:?????
------------------------------------------
龙裔: +2体质,+2魅力;+2交涉,+2洞察;选一个非本职的一级随意威能作为自己的遭遇威能;可以选择限定是人类或精灵的专长,只要满足条件;周围10格的盟

友在交涉上获得+1种族加值。
力量:  9 (1等级)
体质: 20 (+5天生+3等级+2种族)
敏捷: 11 (+1等级)
智力: 14 (+3天生+1等级)
感知: 11 (+1等级)
魅力: 22 (+7天生+3等级+2种族)
------------------------------------------
职业特性:
Bardic Training
Bardic Virtue:Virtue of Valor
Majestic Word
Multiclass Versatility
Skill Versatility
Song of Rest
Words of Friendship
------------------------------------------
体型: 中等
速度: 5格
视力: 低光

生命  : 12+20+5×10=82
临时生命: 0
重伤  : 41
复原力 : 20
复原点 : 7
死亡豁免: 3/3
调整值 : 0
抗力  : 无
当前状态: 正常
先攻  : +5(+5等级)
被动侦查: 
被动洞察: 
行动点 : 1
------------------------------------------
AC: 27 (10+5等级+9精制品链甲+1盾)
强韧: 
反射: 
意志: 
------------------------------------------
常用攻击:
------------------------------------------
威能:
随意:
Guiding Strike Bard Attack 1
At-Will Arcane, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and the target takes a C2 penalty to the defense of your choice until the end of your next turn.
Level 21: 2[W] + Charisma modifier damage.

War Song Strike Bard Attack 1
At-Will Arcane, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your
Constitution modifier.
Level 21: 2[W] + Charisma modifier damage.

Storm Walk Sorcerer Attack 1
At-Will Standard ActionRanged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier thunder damage.
Level 21: 2d8 + Charisma modifier thunder damage.
Effect: Before or after the attack, you shift 1 square.

遭遇:
Unluck Bard Attack 7
Encounter Arcane, Implement, Necrotic
 Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier necrotic damage. The next time the target makes an attack roll before the end of your next turn, you roll a d20 and can

replace the targetfls roll with yours. In addition, choose an ally within 5 squares of you. The next time that ally attacks the target before the end of

your next turn, you roll a d20 and can replace the allyfls roll with yours

Chargers Call Bard Attack 3
Encounter Arcane, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +2 bonus to attack rolls while charging until the end of your next

turn.
Virtue of Valor: The bonus to attack rolls equals 1 + your Constitution modifier.

Shout of Triumph Bard Attack 1
Encounter Arcane, Implement, Thunder
Standard ActionClose blast 3
Target: Each enemy in blast
Attack: Charisma vs. Fortitude
Hit: 1d6 + Charisma modifier thunder damage, and you push the target 1 square.
Effect: You slide each ally in the blast 1 square.
Virtue of Valor: The number of squares you push the target and slide the allies equals your Constitution modifier.

每日:
Thunder Blade Bard Attack 9
Daily Arcane, Thunder, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier thunder damage, and you slide the target 2 squares.
Effect: Until the end of the encounter, whenever you hit a target with an at-will attack power, you slide the target 2 squares to a space that must be

adjacent to at least one of our allies.

Satire of Bravery Bard Attack 5
Daily Arcane, Implement, Psychic
Standard Action  Close blast 3
Target: Each enemy in blast
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage, and the target is affected by your satire of bravery (save ends). While the target is affected by the satire,

if the target ends its turn closer to you than where it started its turn, the target takes 1d6 + Charisma modifier psychic damage and is dazed until the

end of its next turn.
Miss: Half damage.
Effect: You push the target 3 squares.
or
Tune of Ice and Wind Bard Attack 5
Daily Arcane, Cold, Implement
Standard Action  Area burst 1 within 10 squares
Target: Each enemy in burst
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier cold damage, and the target is slowed (save ends).
Miss: Half damage, and the target is slowed until the end of your next turn.
Effect: You slide each ally in the burst 3 squares.

Slayers Song Bard Attack 1
Daily Arcane, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage, and the target grants combat advantage to you and your allies (save ends).
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit an enemy, that enemy grants combat advantage to you and your allies until the end of your next

turn.

辅助:
Arcane Empowerment Sorcerer Utility 6
Daily Minor ActionPersonal
Effect: Until the end of your turn, increase the size of your arcane powersfl blasts and bursts by 1.

Song of Courage Bard Utility 2
Daily Arcane, Zone
Minor Action  Close burst 5
Effect: The burst creates a zone of inspirational shouts that lasts until the end of your next turn. When you move, the zone moves with you, remaining

centered on you. While within the zone, any ally gains a +1 power bonus to attack rolls.
Sustain Minor: The zone persists.
------------------------------------------
技能:

------------------------------------------
专长:
Implement Expertise Songblade
Weapon Expertise Light Blade
Improved Majestic Word
Arcane Prodigy
Acolyte Power
Improved Valor
Versatile Master
------------------------------------------
装备:
偏斜之盾 lv12+
lvl 12 13,000gp lvl 22 325,000gp
装备栏位 手臂
特性:
对所有远程攻击造成的伤害获得5点抗力。
22级: 对所有远程攻击造成的伤害获得10点抗力。

Cloak of Distortion lv9

Shared Valor Armor Lv8

Harsh Songblade Lv8

标准冒险包及各种不要钱和非消耗品都带上

剩余:0
« 上次编辑: 2009-03-20, 周五 18:50:08 由 伊贝兰 »

离线 fqm

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[4E] 开团贴 (人满)
« 回帖 #5 于: 2009-03-08, 周日 23:35:02 »
现在是1:29...真糟糕 :em003

姓名:杰姆*火山  等级:11  
职业:swordmage/shaman
典范之道:Great Bear Shaman;史诗天命:-;经验:26000
种族:吉斯扬基  体型:中型
年龄:22     性别:男
身高:6尺2寸     体重:172磅  
阵营:无       信仰:Spirit
————————————————————
起始属性:10 15 10 17 13 8
力量 13(+3等级)
体质 18(+1等级,+2种族)
敏捷 11(+1等级)
智力 22(+3等级,+2种族)
感知 14(+1等级)
魅力  9(+1等级)
————————————————————
生命;99;临时生命:0;重伤:49;复原力:25;复原次数:14;死亡:-49;抗力:-;当前状态:正常
技能:运动(+6)
      坚韧(+14)
      杂技(+5),隐秘(+5),贼活(+5)
      神秘(+16),宗教(+11),历史(+18)
      地城(+7),自然(+7),医疗(+7),侦查(+7),洞察(+7)
      唬骗(+4),交涉(+4),威吓(+4),市井(+4)
先攻:+9
速度:6
被动侦查:17
被动洞察:17
语言:通用语,地底语
行动点:1
————————————————————
种族特性
属性加值:+2体质,+2智力
体型:中体型
速度:6格
视觉:正常
语言:通用语,地底语
技能加值:+2历史(History)
危险感知(Danger Sense):你获得+2的先攻检定加值
吉斯洋基的意志力(Githyanki Willpower):你获得+1的意志防御加值和+2魅惑效果的豁免检定加值。
意念转移(Telekinetic Leap):你能每遭遇使用一次意念转移。

意念转移    吉斯洋基 种族威能
你用你的意念将你或者你的盟友投掷到一个安全的位置
遭遇威能
移动动作   射程[10]
目标:你或一个队友
效果:目标能最多飞行5格。如果这个威能的目标是你的盟友,他必须始终在你的视线中。
————————————————————
防御    合计  等级   护甲  属性  职业  专长  增强  其它
防御等级  30   5   +4  +6  +3  -  +2  -
强韧    22   5   -  +4  -  -  +3  -
反射    25   5   +1  +6  -  -  +3  -
意志    23   5   -  +2  +2  -  +3  +1
————————————————————
专长:
Armor Proficiency (Hide)
Shield Proficiency (Light)
Spirit Talker [Multiclass Shaman]
Retributive Shield
Intelligent Blademaster
Retributive Shield

Double Aegis
————————————————————
Swordmage Warding: While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.
  This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else).
  If you become unconscious, your Swordmage Warding benefit disappears. You can restore it by taking a short rest or an extended rest.

Great Protector’s Prowess (11th level): You and your allies gain a +2 bonus to damage rolls against marked enemies adjacent to your spirit companion.

Great Bear’s Action (11th level): When you spend an action point to take an extra action, one ally of your choice within 10 squares of you can make a melee basic attack as a free action, before or after the extra action.
————————————————————
BMA:AB+15,DAM:1D6+8,CH:2D6+14
————————————————————
At-Will Powers
Call Spirit Companion  Shaman Feature
At-Will ? Conjuration, Primal
Standard Action Close burst 20
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed.
    The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack.

Aegis of Shielding  Swordmage Feature
At-Will ? Arcane
Minor Action Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
    If your marked target makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 14.

Booming Blade  Swordmage Attack 1
At-Will ? Arcane, Thunder, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage, and if the target is adjacent to you at the start of its turn and moves away, it takes 1d6 + Constitution modifier thunder damage.
Increase damage to 2[W] + Intelligence modifier at 21st level.

Greenflame Blade  Swordmage Attack 1
At-Will ? Arcane, Fire, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier fire damage, and you deal fire damage equal to your Strength modifier to all enemies adjacent to the target.
Increase damage to 2[W] + Intelligence modifier at 21st level.
————————————————————
遭遇威能
Foesnare  Swordmage Attack 1
Encounter ? Arcane, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage, and the target is immobilized until the end of your next turn.
Special: You can use this power in place of a melee basic attack when charging.

Transposing Lunge  Swordmage Attack 3
Encounter ? Arcane, Teleportation, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage, and you teleport the target into a space adjacent to you.
Aegis of Shielding: When you use your aegis of shieldingimmediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach.

Isolating Slam  Swordmage Attack 7
Encounter ? Arcane, Weapon
Standard Action  Melee weapon
Primary Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage. Make a second-ary attack.
 Secondary Target: Each enemy adjacent to the primary target
 Secondary Attack: Intelligence vs. Fortitude, one attack per target
 Hit: You push the secondary target away from the primary target a number of squares equal to your Constitution modifier.

Flamewall Strike  Swordmage Attack 7
Encounter ? Arcane, Conjuration, Fire, Implement
Standard Action  Area wall 3 within 1 square
Effect: You conjure a wall of contiguous squares filled with leaping flames that lasts until the start of your next turn. The wall can be 3 squares long and no more than 1 square high. Only 1 square of the wall must be within 1 square of you.
  Any creature that enters the wall’s space or starts its turn there takes 1d8 + Constitution modifier fire damage.
————————————————————
每日威能
Frost Backlash  Swordmage Attack 1
Daily ? Arcane, Cold, Weapon
Immediate Interrupt  Melee weapon
Trigger: An adjacent creature hits you
Target: The creature that hit you
Attack: Intelligence vs. Reflex
Hit: 3[W] + Intelligence modifier cold damage.
Miss: Half damage.

Elemental Foible  Swordmage Attack 5
Daily ? Arcane, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage.
Effect: The target gains vulnerable 5 to a damage type of your choice: acid, cold, fire, lightning, or thunder. The vulnerability lasts until the end of the encounter.

Be Gone  Swordmage Attack 9
Daily ? Arcane, Reliable, Teleportation, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage, and you teleport the target 5 squares.
————————————————————
辅助威能
Fear No Elements  Swordmage Utility 2
Daily ? Arcane
Minor Action  Personal
Effect: Choose acid, cold, fire, lightning, or thunder. Until the end of the encounter, you gain resist 5 + your Constitution modifier to that damage type.

Armathor’s Step  Swordmage Utility 6
Arcane power speeds you into battle.
Encounter ? Arcane, Teleportation
Move Action  Personal
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.

Impenetrable Warding  Swordmage Utility 10
Daily ? Arcane, Stance
Minor Action  Personal
Effect: Your warding provides its bonus to all your defenses, not just AC.
————————————————————
其它装备 价格 重量
背包    2G  2磅
Screaming革甲+2   2630G    25P
Defensive尖刺盾牌+2  2610G  7P
防御护符+3
攀爬绳
标准冒险工具包 15g  33磅
提灯    7G  2磅
————————————————————82G 68磅
链甲(重型) 护甲加值 最小增强加值 检定  速度 价格 重量
Screaming革甲+2   +5    -   -1  -  2630G  25磅
武器            擅长 伤害 射程 价格 重量 武器组 特性
Defensive尖刺盾牌+2 +2  D6+2 -  2610G 7磅 轻刃  副手

Defensive Weapon+2  2,600 gp
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: When you take the total defense or second wind action, add the enhancement bonus of this weapon as an item bonus to all of your defenses until the start of your next turn.

Screaming Armor+2  2,600 gp
Armor: Hide, Scale, Plate
Enhancement: AC
Property: Gain an item bonus to Intimidate checks equal to
the enhancement bonus of this armor.
Power (Encounter ? Fear): Minor Action. An enemy within 5 squares of you a –2 penalty to attack rolls until the end of your next turn.

防御护符+3 9,000gp
装备栏位 颈部
增强: 强韧、反射和意志。

攀爬绳 等级 10
一卷金色绳索。
奇物 5,000gp
特性: 这根100尺长的绳索有100点生命值,可以支持2,500磅重量(大约10个中型生物外加他们的装备)。
威能(随意): 次要动作。绳索在垂直或水平方向上移动至多10格。在移动的时候它还可以围绕一个物件打结以便攀爬。它不能自己凭空结成绳结,也不能围绕生物打结。
任何握住绳索的人都可以激活它的威能,也可以用一个次要动作命令它解开绳结。

Flute of the Dancing Satyr  Level 6
Wondrous Item  1,800 gp
Power (Encounter): Move Action. You shift 2 squares, and each ally within 5 squares of your destination space can shift 1 square as a free action.



"愿精魂保佑,我的意志不会在我眼前瞬间崩塌。"
« 上次编辑: 2009-03-27, 周五 22:33:55 由 fqm »

离线 庞西瓦

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[4E] 开团贴 (人满)
« 回帖 #6 于: 2009-03-09, 周一 08:39:10 »
:em003  :em003  :em003  :em003  :em003  
迷失前,忠言在耳边,瑕疵遍布的爱恋,渴望永久多少年

离线 omnific9

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« 回帖 #7 于: 2009-03-09, 周一 08:43:09 »
可惜时间不行
09:51:24 <九妃> 菊长就俩法术,瞧给折腾的- -b
09:51:44 <莉塔> 选了
09:51:49 <莉塔> 就是重雾
09:51:52 <真田尤利安> 结果是啥?
09:51:53 <莉塔> 还有触手
09:51:56 <真田尤利安> ……
09:52:07 <九妃> 。。。。
09:52:14 <真田尤利安> 就算不要DD也要触手……
09:53:48 * 莉塔 对真田尤利安说:DD是什么?
09:53:48 <真田尤利安> 不过也很有趣
09:54:02 <真田尤利安> Dimension Door
09:54:13 <真田尤利安> 保命用的
09:54:20 <真田尤利安> 不要命,要触手?
09:54:40 <莉塔> 好吧
09:55:09 <莉塔> 那就不要重雾了?
09:55:13 <真田尤利安> ……
09:55:13 <九妃> 。。。。

离线 libraholy

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[4E] 开团贴 (人满)
« 回帖 #8 于: 2009-03-09, 周一 18:12:21 »
楼上不在群内的两位加置顶的群吧。
PS:时间可以商议。

离线 ethereal

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[4E] 开团贴 (人满)
« 回帖 #9 于: 2009-03-09, 周一 18:48:04 »
Maive, level 12
Shifter, Longtooth, Fighter, Son of Mercy
Build: Tempest Fighter
Fighter Talents: Tempest Technique

FINAL ABILITY SCORES
Str 22, Con 13, Dex 15, Int 11, Wis 18, Cha 9.

STARTING ABILITY SCORES
Str 17, Con 12, Dex 14, Int 10, Wis 13, Cha 8.


AC: 29 Fort: 26 Reflex: 21 Will: 22
HP: 94 Surges: 10 Surge Value: 23

TRAINED SKILLS
Endurance +13, Athletics +18, Insight +17

UNTRAINED SKILLS
Acrobatics +7, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +10, Heal +10, History +6, Intimidate +6, Nature +10, Perception +10, Religion +6, Stealth +7, Streetwise +5, Thievery +7

FEATS
Level 1: Student of Battle
Level 2: Weapon Proficiency (Urgrosh)
Level 4: Weapon Expertise (Spear)
Level 6: Weapon Focus (Spear)
Level 8: Acolyte Power
Level 10: Toughness (retrained to Polearm Momentum at Level 11)
Level 11: Deadly Axe
Level 12: Reckless Attacker

POWERS
Fighter at-will 1: Dual Strike
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Funneling Flurry
Fighter daily 1: Villain's Menace
Fighter utility 2: Pass Forward
Fighter encounter 3: Rain of Blows
Fighter daily 5: Rain of Steel
Fighter utility 6: Settling the Score (retrained to Guileful Switch at Acolyte Power)
Fighter encounter 7: Come and Get It
Fighter daily 9: Shift the Battlefield
Fighter utility 10: Defensive Resurgence

ITEMS
Jagged Urgrosh +3, Reckless Spiked gauntlet +3,  Magic Braidmail Armor +3
Iron Armbands of Power (heroic tier), Amulet of Physical Resolve +2
Skull Mask (heroic tier), Rushing Cleats (heroic tier),  Viper Belt (heroic tier),Power Jewel (heroic tier)
Potion of Clarity (level 5) (2), Tempest Whetstone (heroic tier) (2), Caustic Whetstone (heroic tier) (2), Frozen Whetstone (heroic tier) (3)
Adventurer's Kit,Javelin (5), Chain (10 ft.) (2), Climber's Kit

人物背景:
Maiev出生于Cormyr的Arabel。作为一名成长于城市的半兽化人,Maiev发现自己恨难溶入人类的正常生活中。凭借着自己的战斗和野性本能,Maiev过着半佣兵、半猎人的生活,经常深入附近的King‘s Forest追捕逃犯,或是隐居狩猎。在追捕与狩猎的过程中,Maiev渐渐感觉到,需要追寻的不单是猎物,还有自己的命运,月神Sehanine在指引着自己。Maiev的足迹不再局限于Cormyr地区,而是辗转于Faerun各地,在找寻猎物的同时也在找寻着人生的目标。一次偶然的机会,Maiev通过1道传送门来到了印记城。在这里,Maiev发现Mercykiller很适合不断追寻中的自己,于是便加入了Son of Mercy。借助印记城便利的交通条件,Maiev往返于多元宇宙,找寻着猎物与冒险,也探索着自己的未来。
« 上次编辑: 2009-05-10, 周日 21:45:54 由 ethereal »