作者 主题: 黑屋团贴卡区  (阅读 16248 次)

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离线 AlbertNi

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« 于: 2009-12-27, 周日 23:21:59 »
嗯, 16级全开. 属性标准22buy. 起始物品换算成金币购物, 但是限购17级或以下.
所有资源请注明来源 (精确到书即可, 有页码当然更好, dragon不用注明第几期)

请大家跟帖, thx
« 上次编辑: 2009-12-27, 周日 23:34:34 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 Alanryan

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« 回帖 #1 于: 2009-12-28, 周一 00:24:21 »
姓名:哈萨穆•哈桑
等级:18级神罚使
典范:恐怖统治者(DP)
XP:
种族:提婆 体型:中 年龄:未知
性别:男 身高:6尺5寸 体重:210磅 视觉:昏暗视觉
阵营:善良 信仰:命运三神(培罗,艾恩,鸦后) 语言:通用语,巨人语,荒神语
简历:
======================================================================
先攻:+9 移动:6

力量 15(+2)
体质 14(+2)
敏捷 11(+0)
智力 21(+5)
感知 23(+6)
魅力 9 (-1)


AC:35=10+9等级+5智力+4增强+3职业+4专长
强韧:28=10+9等级+2力量+4增强+1职业+1腰带+1专长
反射:31=10+9等级+5智力+4增强+1职业+1靴子+1专长
意志:33=10+9等级+6感知+4增强+1职业+2盔甲+1专长
HP:130 半血:65 复原力:32 复原力数量:9
行动点:1 每日道具:2
对毒素、缓慢、定身与虚弱效果进行豁免检定时获得+2物品加值。
光耀抗力14,黯蚀抗力14

种族/职业特性
提婆特性:
技能加值:+2历史,+2宗教。
星之庄严:对抗重伤敌人的攻击所有防御+1。
星界抵抗:你获得5+等级一半的光耀抗力和5+等级一半的黯蚀抗力。
不朽起源:对抗影响生物的效果时视为不朽生物。
千生千世:你可以使用千生千世威能。

千生千世 提婆种族威能
遭遇
无动作 自身
触发:你进行了一个攻击检定,豁免检定,技能检定或属性检定且你对检定结果不满意。
效果:你在触发此效果的投骰上获得1d6加值。

神罚使特性:
信仰甲胄:当你穿着布甲或未穿甲且未持盾时,AC获得+3加值。

众矢天谴:你圣仇宣言的目标每邻接一个你的盟友,你对它的伤害检定就获得+2加值。

引导神力
  每遭遇一次,你能呼唤神圣力量,让庇护你的神祗的力量充满你的全身。用你呼唤来的神圣力量,你能使用特殊的能力,比如驱散亡灵和。有些神罚使学习了这个能力的其它用法;例如第六章的神力专长,让人物能通过引导神力来使用额外的特殊威能。不管你知道多少引导神力的用法,你每遭遇只能用一次这样的能力。你呼唤来的特殊能力和你的其它能力一样运作。

引导神力:神圣指引 神罚使特性
遭遇◆神圣
直觉干涉 近距 爆发10
触发条件:10格内的一个盟友对你圣仇誓言的目标进行了一次攻击检定。
目标:触发条件的盟友
效果:该目标投第二次攻击检定并且选择较好的一次作为最终结果。

引导神力:弃绝亡灵 神罚使特性
遭遇◆神圣,法器,光耀
标准动作 近距 爆发5
目标:爆发范围中的一个亡灵生物
攻击:+16 vs 意志
命中:6d10+7光耀伤害,并且拉近目标10格。目标受阻直到你的下一轮结束。
失手:一半伤害,目标被拉近1格。


圣仇宣言
你获得圣仇宣言威能

圣仇宣言 神罚使特性
遭遇(特殊)◆神圣 近距 爆发10
目标:爆发范围中你可以看到的一个生物
效果:当你对目标作出近战攻击且该目标是你所邻接的唯一敌人时,你进行两次攻击骰且取较好的一次。此效果持续到遭遇结束或目标的生命被降到0或以下,然后你可以再次使用此能力。
如果其他效果让你投两次并取高,此威能失效;如果其他效果让你投两次并取低,此威能失效。如果其他效果让你重投,此威能的两次投骰你都可以重投。

恐怖统治者职业能力
欺诈操弄:每当你圣仇宣言的目标在一次攻击中对你失手时,你的盟友对该目标获得战斗优势直到其下一回合结束时。
统治行动:当你使用行动点进行额外动作时,你还可以滑移你5格内的一个敌人1格或滑移你5格内的一个盟友3格。
圣堂武士之应对:每当一个盟友对你圣仇宣言的目标造成重击时,若该目标在你的触及范围内,你可以对其进行一次借机攻击。你在此伤害骰上获得等同于你智力调整值(+5)的加值。

攻击骰
感知•武器1:+24=+9等级+6属性+4增强+3擅长+2专长
感知•法器1:+16=+9等级+6属性+1增强

基础攻击
+24 vs AC 近战,1d12+16,强重击(重击+2d12+10持续伤害)
猛力攻击:-2攻击检定,+6伤害。
苦痛宣言:每回合第一次命中你圣仇宣言的目标时,造成6点光耀和黯蚀伤害。
众矢天谴:圣仇宣言的目标每邻接一个盟友,对它的伤害检定就获得+2加值。
血之铁手套:对重伤生物的伤害骰获得+2加值。

随意能力:
威压打击 神罚使攻击1(PH2)
随意◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:1d12+16伤害。你快步一格并且滑动目标1格进入你之前所占据的格子。

领导打击 神罚使攻击1(DP)
随意◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:1d12+16伤害。一个邻接你或目标的盟友在针对目标的下一次伤害骰上获得+5加值。

遭遇威能:
猩红之路 神罚使攻击13(DP)
遭遇◆神圣,传送,武器
标准动作 近战1
效果:在攻击前,你传送5格到一个邻接敌人的格子。
目标:一个敌人
攻击:+24 vs AC
命中:2d12+16伤害。你传送5格然后传送目标到一个邻接你的格子。
众矢天谴:若你传送目标至少2格,则在此移动后它因邻接它的每一个你的盟友而受到2点伤害。

挥舞之刃 神罚使攻击13(DP)
遭遇◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:2d12+16伤害。直到你的下一回合结束,任何除目标之外的敌人若进入邻接你的格子或在那里开始其回合则会受到你的挥舞之刃影响:以一个自由动作,你可以对其造成5点伤害并推离其1格。

败者退散 神罚使攻击7(DP)
遭遇◆魅惑,神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:2d12+16伤害,并且你推离目标1格到一个至少邻接一个你的盟友的格子。
众矢天谴:你推离目标等同于1+你智力调整值(+5)的格子数。目标仍然必须于至少一个你的盟友旁边结束此受迫移动。

绝不停歇 神罚使攻击7(DP)
遭遇◆神圣,武器
标准动作 近战 武器
效果:在攻击前,你推离除你圣仇宣言目标外所有邻接你的敌人3格,但不能进入任何使其投豁免检定或承受伤害或其它负面效果的格子。
目标:你圣仇宣言的目标
攻击:+24 vs AC
命中:2d12+16伤害。

复仇格挡 神罚使攻击17(DP)
遭遇◆神圣,武器
直觉打断 近战 1
触发条件:一个邻接你的生物命中你或对你失手
目标:触发的生物
效果:目标在该攻击检定上承受-2减值。对该目标进行下列攻击。
众矢天谴:目标在该攻击检定上的减值等同于你的智力调整值(+5)。
攻击:+24 vs AC
命中:2d12+16伤害。你快步1格并滑移目标2格到一个邻接你的格子里。

阴魂不散 神罚使攻击17(Dragon382)
遭遇◆神圣,传送,武器
标准动作 近战 武器
效果:在攻击前,快步你的速度值+2的格子。
众矢天谴:若你圣仇宣言的目标在你的10格内且邻接一个你的盟友,你可以改为传送至一个邻接其的格子以取代快步。
目标:你圣仇宣言的目标
攻击:+24 vs AC
命中:3d12+16伤害。

灵魂刺痛 恐怖统治者遭遇11(DP)
遭遇◆魅惑,神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:2d12+16伤害,并且你滑移目标2格。目标对一个你选择的生物进行一次基础攻击。

每日能力:
辉煌圣殿 神罚使攻击15(DP)
每日◆神圣,法器,光耀,结界
标准动作 近战 接触
目标:一个生物
攻击:+16 vs 强韧
命中:2d6+11光耀伤害。
失手:一半伤害。
效果:此攻击以目标为中心爆发2创造一个充斥光耀能量的结界。此结界持续到你的下一回合结束。此每当目标移动时,此结界也会跟着移动,保持以目标为中心。任何在结界区域内结束其回合的敌人都目盲直到它的下一回合结束。
维持 次要:此结界维持。

威胁仪态 神罚使攻击5(DP)
每日◆神圣,恐惧,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:3d12+16伤害。
失手:一半伤害。
效果:直到遭遇结束,任何邻接你开始其回合的敌人在AC上承受-2减值直到其下一回合结束。

九魂之怒 神罚使攻击5(DP)
每日◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:2d12+16伤害。
失手:一半伤害。
效果:直到遭遇结束,任何邻接你结束其回合的你圣仇宣言之外的敌人对所有攻击获得易伤5直到你的下一回合结束。

辅助能力
重聚恨意 神罚使辅助2(PH2)
遭遇◆神圣
次要动作 近距爆发10
目标:爆发范围中一个你可以看到的生物。
效果:目标取代你现在的圣仇宣言目标,成为你圣仇宣言的目标。

命运一步  神罚使辅助6(DP)
每日◆神圣,架势
次要动作 自身
效果:直到架势结束,在你的每一回合你可以使用一个自由动作快步1格作为你的第一个动作。你不能在结束此移动时比开始时距离你圣仇宣言的化身更远。

生命之河 神罚使辅助10(DP)
每日◆神圣,医疗
次要动作 自身
效果:你获得再生5直到遭遇结束。

职责的召唤 神罚使辅助16(DP)
遭遇◆神圣
次要动作 近距 爆发5
目标:爆发范围内的一个盟友
效果:你滑移目标到邻接一个邻接你的敌人的格子里。

灵魂冠冕 恐怖统治者辅助12(DP)
每日◆神圣,架势
次要动作 自身
效果:直到架势结束,每当你同时对你圣仇宣言的目标投两个攻击骰并且都命中时,选择你5格范围内的一个盟友。该盟友在攻击检定和所有防御上获得+1威能加值直到你的下一回合结束。


专长
武器专攻-重刃(PH)

武器专精-重刃(PH2)

增强信仰护甲(PH2)

擅长武器-全长巨剑(PH)

苦痛宣言(Dragon 382,P41页)
效果:每回合你第一次命中你圣仇宣言的目标时,你造成等同于你感知调整值(+6)的光耀和黯蚀伤害。

猛力攻击(PH)

无甲机敏(DP)
效果:当你穿着布甲或不穿甲时,你在AC上获得+2加值。

灵敏借机(PH2)
效果:每当你被拉近,推离或滑移进邻接一个敌人的格子里,你可以使用一个直觉应对动作对该敌人进行一次基础近战攻击。

技能领域(DP)
效果:在受训技能上获得+1专长加值。威压打击可以被视为基础攻击。

复仇活力(DP)
效果:每当任何盟友命中你圣仇宣言的目标时,你获得3+每有一个邻接该目标的盟友3点的临时生命值。

典范防御

技能
技能 属性  合计  属性/等级调整值 受训 护甲惩罚 其它
运动 力量  +11  +11             
坚韧 体质  +21  +11     +5      +5
杂技 敏捷  +9   +9              
隐秘 敏捷  +9   +9      
贼活 敏捷  +9   +9        
神秘 智力  +14  +14             
宗教 智力  +22  +14     +5      +3
历史 智力  +17  +14             +3
地城 感知  +15  +15
自然 感知  +15  +15
医疗 感知  +15  +15
侦查 感知  +21  +15     +5      +1
洞察 感知  +21  +15     +5      +1
唬骗 魅力  +8   +8
交涉 魅力  +8   +8
威吓 魅力  +8   +8
市井 魅力  +8   +8


物品:
+4锯齿全长巨剑(17级,65000金币,AV)
重击:10点持续性伤害
特性:此武器投出19-20即可造成重击。

+4念织护甲(16级,45000金币,AV)

+4坚毅身体护符(17级,65000金币,AV)
特性:在对任何毒素效果以及使你虚弱、缓慢或定身的效果进行豁免检定时获得+2物品加值。

+1魔法圣徽(1级,360金币,PH)
重击:+1d6伤害

光耀龙晶(13级,17000金币,EBPG)
特性:使用此武器进行光耀类攻击时在伤害上获得+3加值。借给罗兰。

力量铁护臂(16级,45000金币,AV)

Gauntlets of Brutality(17级,65000金币,AV2)
特性:当你以近战攻击命中一个倒地的敌人时,此攻击造成5点额外伤害。

Feystep Lacings(12级,13000金币,AV)
特性:在反射防御上获得+1加值。
威能(随意,5次充能/天◆传送):移动动作。支付一定数量的充能并传送相应数量的格子。

阿卡霍沙头环(14级,21000金币,龙裔玩家手册)
特性:当你晕眩或震慑时,你可以在回合开始的时候对一个这类效果进行豁免检定。若你成功,你正常进行自己的回合。若你失败,在回合结束时你可以再进行豁免检定。

强健腰带(8级,3400金币,AV)

魔皮纹身(13级,17000金币,AV2)
特性:每当你使用一个行动点进行额外动作时,选择强酸,寒冷,火焰,闪电或雷鸣之一。你对所选定伤害类别获得10点抗力直到遭遇结束。

冰霜磨石(10级,100金币×10,AV)
磨石
威能(消耗品寒冷):次要动作。用此磨石接触一件你所持用的近战或远程武器。直到遭遇结束,任何此武器进行的成功攻击造成2点额外寒冷伤害。

标准冒险者工具包
【背包,睡袋,燧石与火镰,腰包,口粮(10天份),麻绳(50英尺),照明杖(10支),水袋】
永燃火把(50金币)

剩余:17618金币
 
« 上次编辑: 2010-02-28, 周日 13:59:06 由 Alanryan »
黄金是失去了轨道的星星,诗人是失去了教会的祭司

离线 Taburiss

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  • 帖子数: 240
  • 苹果币: 0
黑屋团贴卡区
« 回帖 #2 于: 2009-12-28, 周一 01:09:15 »
暂时如此,或许还需要进行一些微调


Brook Summer, level 16
Longtooth Shifter, Cleric, Warpriest
Build: Battle Cleric
Battle Cleric Armaments: Weapon Proficiency (Warhammer)
Background: Impiltur (Impiltur Benefit)

FINAL ABILITY SCORES
Str 22, Con 14, Dex 12, Int 9, Wis 22, Cha 11.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 11, Int 8, Wis 16, Cha 10.


AC: 33 Fort: 28 Reflex: 25 Will: 30
HP: 109 Surges: 11 Surge Value: 27


TRAINED SKILLS
Religion +12, Heal +19, Diplomacy +13, Insight +19

UNTRAINED SKILLS
Acrobatics +8, Arcana +7, Bluff +8, Dungeoneering +14, Endurance +11, History +7, Intimidate +8, Nature +14, Perception +14, Stealth +8, Streetwise +8, Thievery +8, Athletics +15


FEATS
Cleric: Ritual Caster
Level 1: Battle Cleric Armaments
Level 2: Focused Expertise (Warhammer)
Level 4: Weapon Focus (Hammer)
Level 6: Healer's Implement
Level 8: Mark of Healing
Level 10: Durable
Level 11: Power of Amaunator
Level 12: Agile Opportunist
Level 14: Radiant Vessel
Level 16: Saving Grace


POWERS
Channel Divinity: Healer's Mercy
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Righteous Brand
Cleric utility 2: Cure Light Wounds
Cleric encounter 1: Divine Glow, Hymn of Resurgence
Cleric daily 5: Weapon of the Gods
Cleric utility 6: Stream of Life
Cleric encounter 7: Searing Light, Hammer of Gods
Cleric daily 9: Divine Power
Cleric utility 10: Spirit of Healing
Cleric encounter 13: Mantle of Glory, Remorse
Cleric daily 15: Ivory Rampart
Cleric utility 16: Divine Armor

ITEMS
Ritual Book,

Lion's Heart Hammer Warhammer +4, Backlash Tattoo (heroic tier), Circlet of Indomitability (heroic tier), Rhythm Blade Spiked shield +1, Pelor's Sun Blessing (level 3), Healer's Braidmail Armor +3, Iron Armbands of Power (heroic tier), Boots of Quickness (heroic tier), Gloves of the Healer (paragon tier), Healer's Brooch +3, Diamond Cincture (heroic tier), Symbol of Life +1, Siberys Shard of Radiance (paragon tier), Battle Standard of Healing (heroic tier)

Brightleaf (heroic tier) (5),  , Potion of Resistance (heroic tier) (5), Potion of Resistance (paragon tier) (4), Elixir of Invisibility (paragon tier), Silver Sand (heroic tier) (5), Frozen Whetstone (heroic tier) (5), Salve of Power (2)


RITUALS
Gentle Repose
Comrade's Succor

Healing Bonus:
Target: +15+1d6
No Target: +12
« 上次编辑: 2009-12-31, 周四 10:16:29 由 Taburiss »
Truth or happiness, never both.

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« 回帖 #3 于: 2009-12-28, 周一 05:09:25 »
to 塔布姐姐:
Hero of Faith还有人用么....不如phb2的朴素兼职好使吧

to 牛奶
弃绝宣言(Dragon 382,P41页)
效果:当一个生物是你的圣仇宣言目标时,你的攻击忽视它所具有的任何光耀和黯蚀抗力。
这玩意能吃么 :em005 .....换精通先攻/健壮之类的吧
« 上次编辑: 2009-12-28, 周一 06:05:55 由 水银 »

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« 回帖 #4 于: 2009-12-28, 周一 15:32:15 »
bard
兼职機關術
林兰德驭风者(epg)
Half-Elf
lv16
Unaligned, male ----- Medium
Low-Light Vision, Perception: 23, Insight: 25,
Languages: Common, Elven (Common, Rellanic)
Speed: 6, Init: +8


HP 109 ----- Bloodied 54 ----- Healing Surge 27 x 13

Str 09 -1 | Dex 11 +0 | Wis 11 +0
Con 22 +6 | Int 14 +2 | Cha 22 +6

 Fort 28 -+- Ref 27 --+- Will 28 -+- AC 33


===at-will===
Vicious Mockery(ph2)
Guiding Strike(ph2)
ranger的双打(基本上只會用這個...)
=== Encounter Powers ===

气流爆发  林兰德驭风者攻击11
遭遇  法器
标准动作  区域 10格内爆发1
目标:每个爆发内的生物
攻击:魅力或体质 vs. 强韧
命中:3d6 + 魅力或体质调整值伤害,从攻击的中心点推离目标1格,在中心点的目标被击倒代替被推离。

Couplet of Deceptive Weakness  + Arcane, Weapon(ap)lv13
Immediate Reaction Melee weapon
An enemy moves into a square adjacent to you,The triggering enemy
Charisma vs. AC: 1[W] + Charisma modifier damage, and an ally within
5 squares of you can shift 5 squares as a free action. That
ally must end this movement adjacent to the target and
then can make a melee basic attack against the target as
a free action.

Harmony of the Two (ph2)lv13
 Melee weapon, One creature
Charisma vs. AC: 2[W] + Charisma modifier damage. An ally within 2
squares of you can make a basic attack against the target
as a free action.

Chillsong Stroke (ap)lv7
+Cold,Melee weapon, One creature
Charisma vs. AC: 2[W] + Charisma modifier cold damage, and the
target is slowed until the end of your next turn. An ally
within 3squares of you can shift 4 squares as a free
action.

Scorpion’s Claw Strike (ph2)
Melee weapon, One creature
Charisma vs. AC: 2[W] + Charisma modifier damage, and you slide an
ally who is adjacent to the target to another space adjacent
to it.

Cunning Ferocity (ph2)lv3
Melee weapon, One creature
Charisma vs. Reflex: 1[W] + Charisma modifier damage, and each ally
within 5 squares of you gains a +1+int bonus to damage rolls
against the target until the end of your next turn.

Rhyme of the Blood-Seeking Blade(ap)lv3
Immediate Interrupt Ranged weapon
An ally misses with a melee attack, The target of the triggering ally's attack
Charisma vs. Reflex: 1[W] + Charisma modifier damage. The target takes a -4
penalty to all defenses against the triggering ally's attack.
===daily===
Wail of Anguish+- Arcane, Implement
Minor Action Personal
Effect: Until the end of your next turn, you can make the
following attack.
Opportunity Action Close burst 3
An enemy starts its turn within 3 squares of you,The triggering enemy in burst
Charisma vs. Will: 1dl 0 + Charisma modifier damage, and the target
cannot shift until the end of your next turn.
Sustain Minor: The effect persists.

icebound sigil(epg)
dmg+6

Dance of Biting Wind ✦ Arcane, Weapon(ph2)
Standard Action Melee weapon,One creature
Charisma vs. AC: 2[W] + Charisma modifier damage, and the target
takes a –2 penalty to attack rolls (save ends).
Effect: Until the end of the encounter, whenever an enemy’s
attack misses you or an ally within 5 squares of you, the
target of the attack can shift 1 square as a free action.
=== Utility Powers ===
Majestic Word Encounter (Special) ✦ Arcane, Healing
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier.
You also slide the target 1 square.
Level 16: 3d6 + Charisma modifier additional hit points.
Level 21: 4d6 + Charisma modifier additional hit points.
Level 26: 5d6 + Charisma modifier additional hit points.
Special: You can use this power twice per encounter, but
only once per round. At 16th level, you can use this power
three times per encounter, but only once per round.

Words of Friendship Encounter ✦ Arcane
Minor Action Personal
Effect: You gain a +5 power bonus to the next Diplomacy
check you make before the end of your next turn

Song of Courage✦daily 2Arcane, Zone(ph2)
Minor Action Close burst 5
Effect: The burst creates a zone of inspirational shouts that
lasts until the end of your next turn. When you move,
the zone moves with you, remaining centered on you.
While within the zone, any ally gains a +1 power bonus
to attack rolls.
Sustain Minor: The zone persists.

Allegro ✦daily Arcane(ph2)
Minor Action Close burst 10
Target: You and each ally in burst
Effect: You slide each target 2 squares.

Illusory Erasure  ✦ Encounter Arcane, Illusion(ph2)
Minor Action Ranged 10
Target: One ally
Effect: The target becomes invisible until the end of your
next turn, and you slide the target 2 squares.

Elegy of the Undefeated  ✦daily Arcane, Healing(ph2)
Standard Action Close burst 5
Target: One dying ally in burst
Effect: The target regains hit points as if he or she had
spent two healing surges. The target can then stand up
as a free action.

轻风之翼  林兰德驭风者辅助12
每日
次要动作 自身
效果:你得到相当于你速度的飞行速度直到你下回合结束。
次要维持:效果持续。

=== Skills ===
+ 8 . Acrobatics
+10 . Arcana
+ 12 t Athletics
+19 t Bluff
+16 . Diplomacy
+ 8 . Dungeoneering
+14 . Endurance
+ 8 . Heal
+10 . History
+15 t Insight
+14 . Intimidate
+ 8 . Nature
+ 13 t Perception
+10 . Religion
+ 8 . Stealth
+14 . Streetwise
+ 8 . Thievery

=== Features ===
Bardic Training
You gain the Ritual Caster feat as a bonus feat, allowing
you to use magical rituals. You own a ritual book,
and it contains two rituals of your choice that you
have mastered: one 1st-level ritual that has bard as
a prerequisite (see Chapter 4) and another 1st-level
ritual.
In addition, you can perform one bard ritual per
day of your level or lower without expending components,
although you must pay any other costs and use
any focus required by the ritual. At 11th level, you
can perform two bard rituals per day of your level or
lower without expending components;

Virtue of Cunning: Once per round, when an
enemy attack misses an ally within a number of
squares of you equal to 5 + your Intelligence modifier,
you can slide that ally 1 square as a free action.

Multiclass Versatility
You can choose class-specific multiclass feats from
more than one class.
Skill Versatility
You gain a +1 bonus to untrained skill checks.
Song of Rest
When you play an instrument or sing during a short
rest, you and each ally who can hear you are affected
by your Song of Rest. When an affected character
spends healing surges at the end of the rest, that
character regains additional hit points equal to
your Charisma modifier with each healing surge.
A character can be affected by only one Song of Rest
at a time.

驭风者行动(11级):当你花费一个行动点做额外行动时,你得到等于你速度的飞行速度(并且能够盘旋)直到你下回合结束。

暴风专精(11级):对闪电或雷霆攻击威能,你的攻击骰得到+1加值,伤害骰得到相当于你体质调整值的加值(最少1)。

轻羽之触(16级):每遭遇一次,你能使用法师的辅助威能羽落术。(玩家手册160页)
=== Feats ===
武器专精, 暴風之龍紋 Mark of Storm [龍紋專長],武器专攻,擅長Drow Long Knife,兼职機關術,Combat Virtuoso,Versatile Master,Adept Power,法器(劍),擅長刺盾
===item===
+2rhyhm刺盾 3400(av2)(副手)
+3闪电Drow Long Knife 25000(phb)(主手)
+3Cloak of Distortion21000(ph)
+4熔锻链甲  45000(ph)
+1强韧腰带                 3400
bracers of enfored regret(av2) 520
cloves of reconver(av2) 1000
Salve of Power*2 5000*2(av)
閃電龙晶 13000(epg)
Boots of Quickness3400(AV)
冰 Whetstone *5
1880元 :em001
« 上次编辑: 2010-01-31, 周日 23:50:18 由 petertong »
pf2當立

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« 回帖 #5 于: 2009-12-28, 周一 18:06:02 »
Naiting, level 16
Human, Druid|Shaman, Lyrandar Wind-Rider
Hybrid Druid: Hybrid Druid Reflex
Companion Spirit (Hybrid):World Speaker (Hybrid)
Hybrid Shaman: Hybrid Shaman Will
Hybrid Talent: Spirit's Power

FINAL ABILITY SCORES
Str 14, Con 20, Dex 9, Int 12, Wis 22, Cha 11.

STARTING ABILITY SCORES
Str 13, Con 16, Dex 8, Int 11, Wis 16, Cha 10.


AC: 33 Fort: 31 Reflex: 28 Will: 31  精灵+2
HP: 107 Surges: 12 Surge Value: 26

TRAINED SKILLS
Heal +19, Insight +19, Perception +19, Nature +19

UNTRAINED SKILLS
Acrobatics +7, Arcana +9, Bluff +8, Diplomacy +8, Dungeoneering +14, Endurance +13, History +9, Intimidate +8, Religion +9, Stealth +7, Streetwise +8, Thievery +7, Athletics +9

FEATS
Human: Hybrid Talent
Level 1: Armor Proficiency (Chainmail)
Level 2: Armor Proficiency (Scale)
Level 4: Shield Proficiency (Light)
Level 6: Implement Expertise (staff)
Level 8: Resilient Spirit
Level 10: Mark of Storm
Level 11: Distant Advantage
Level 12: Point-Blank Shot
Level 14: Sudden Call
Level 16: Weapon Focus (Staff)

POWERS
Bonus At-Will Power: Storm Spike  +20, 1d8+20+11
Hybrid Druid at-will 1: Chill Wind
Hybrid Shaman at-will 1: Spirit of the Tempest 1d8+20
Hybrid encounter 1: Thunder Bear's Warding, Bamboo Ally
Hybrid daily 1: Spirit of Grief's Shadow
Hybrid utility 2: Protective Roots
Hybrid encounter 3: Call Lightning, Sly Fox Spirit
Hybrid daily 5: Vine Serpents
Hybrid utility 6: Camouflage Cloak
Hybrid encounter 7: Guardian Eagle Flock
Hybrid daily 9: Ancient Warlord's Inspiration
Hybrid utility 10: Shield of the Immortal Forest
Hybrid encounter 13: Spirit of Weakness (replaces Thunder Bear's Warding),  Thunder Clash
Hybrid daily 15: Wall of Thorns (replaces Spirit of Grief's Shadow)
Hybrid utility 16: Healing Howl


ITEMS
Imposter's Stormscale Armor +4, Staff of Ruin +3, Amulet of Protection +4, Rhythm Blade Spiked shield +1, Phylactery of Action (heroic tier), Feystep Lacings (paragon tier), Gauntlets of Blood (heroic tier), Circlet of Mental Onslaught (paragon tier), Eternal Chalk (heroic tier), Woundstitch Powder (heroic tier), Floating Lantern (heroic tier), Everlasting Provisions (heroic tier), Eager Hero's Tattoo (heroic tier), Potion of Clarity (level 5) (10), Davros Elden's Defensive Step (heroic tier), Bag of Holding (heroic tier), Salve of Power (heroic tier) (2), Potion of Vitality (paragon tier), Siberys Shard of the Mage (heroic tier), Diamond Cincture (heroic tier)
« 上次编辑: 2009-12-29, 周二 13:01:31 由 aland »
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« 回帖 #6 于: 2009-12-29, 周二 04:34:57 »
半成品,暂时没考虑兼职warden的问题XD。挑了一堆威能有待梳理

人类
Lv 19 Fighter
PP: Dread Reaper (MP)


Str: 16+2+5=23
Con: 11+1=12
Dex: 15+1=16
Int: 10+1=11
Wis: 14+5=19
Cha: 8+1=9

专长:
武器擅长,武器专精,warden兼职+换每日换遭遇,marked scourge,直觉闪避,鳞甲专精,重刀借机,防御龙纹,paragon防御,武器专攻

HP 15+12+6*18+10=145
HS 10个
先攻 +9等级+3敏捷=12

AB +9等级+3熟练+4附魔+2专精+6力量+1战士=25
伤害 1d12+6力量+4附魔+2护腕+2专攻=1d12+14   (marked scourge+4)

AC 10+9等级+12甲+2敏捷+1专长=34
Fort 10+9等级+4护符+1专长+1人类+6力量+2职业+1道具=34
反射 10+9等级+4护符+1专长+1人类+3敏捷=28
意志 10+9等级+4护符+1专长+1人类+4感知+1道具=30



Equipment:
lv 17 +4 Defensive Fullblade(AV)
lv 16 +4 魔法护符(phb)
lv 15 +3 Agile Armor (Wyvernscale, AV)
lv 6  Iron armbands of power(AV) 1800
lv 9  Boots of Eagerness(AV)     4200
lv 8  +1强韧腰带                 3400
lv 8  +1意志头环                 3400
lv 10*2 Salve of Power             5000*2
2200 left


Dread Reaper Path Features
Reaper’s Action (11th level): When you spend
an action point to make an attack with a two-handed
weapon, each enemy adjacent to you takes damage
equal to your Strength modifier.
Impending Slaughter (11th level): If your
opportunity attack bloodies an enemy marked by you,
you can knock the enemy prone.
Reaping Cleave (16th level): When you hit with
a melee basic attack using a two-handed weapon, an
enemy adjacent to you takes damage equal to your
Strength modifier. When you hit with the cleave
power, all enemies adjacent to you take damage equal
to your Strength modifier.

Strike of the Watchful Guard Fighter Attack 19
After landing a tremendous blow, you dog your enemy and make
him think twice about turning his back on you.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 4[W] + Strength modifier damage.
Effect: Until the end of the encounter, you can make a melee
basic attack against the target as a free action if you are
adjacent to it and it either shifts or attacks one of your allies.

Exorcism of Steel Fighter Attack 17
You chop at your foe’s hand, causing a grievous injury and forcing
him to drop his weapon.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target drops
one weapon it is holding. You can choose to catch the
dropped weapon in a free hand or have it land on the
ground at your feet (in your square).

Warden's lure Warden Attack 17 i\ burst of primalfire surrounds yourfoes and draws them dose for a blisterill.'} attack
 Encounter. Fire, Primal, Weapon
 Standard Action Close burst 4
 Target: Each enemy you can see in burst
Effect: You pull each target 3 squares to a square adjacent to you. Then make the following attack.
Target: Each enemy adjacent to you Attack: Strength vs. AC Hit: 2lWj + Strength modifier fire damage, and you slide the target 1 square.

Surprise Step Fighter Utility 16
You dog your enemy’s footsteps, refusing to yield.
Encounter ? Martial
Immediate Reaction Personal
Trigger: An adjacent enemy moves away from you
Effect: Shift into the square that the enemy vacated. You
have combat advantage against that enemy until the end
of your next turn.

Defender’s Gambit Fighter Attack 15
Inviting attack, you lure your enemy into letting its guard down
for a counterattack.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Primary Attack: Strength vs. Will
Hit: Until the end of your turn, you gain a power bonus to
melee attack rolls and melee damage rolls against the
target equal to your Wisdom modifier.
Effect: The target can make a basic attack against you as
an immediate reaction, and then you make a secondary
attack against it as a free action.
Secondary Attack: Strength vs. AC
Hit: 5[W] + Strength modifier.
Miss: Half damage.

Assured Strike Fighter Attack 13
You pick out your foe’s weak spot and drive your weapon home
with surprising force.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature granting combat advantage to you
Attack: Strength vs. Reflex
Hit: 3[W] + Strength modifier damage.
Weapon: If you’re wielding a heavy blade or a light blade,
the attack deals extra damage equal to your Dexterity
modifier.

Stormhowler's Strike Warden Allack 13
Your attack summons up a storm of primld fury Ihlll draws in u.J those Ihat try to escape iI. S
Encounter. Primal, Teleportation, Weapon, Zone o
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Strength vs. Fortitude u.J
Hit: 1 [WI + Strength modifier damage.
Effect: The blast creates a zone of howling wind that lasts
until the end of your next turn. Any enemy that starts its
turn within the zone and ends its turn outside the zone
is teleported at the end of its turn to a square within the
zone.

Reaper’s Warning Dread Reaper Utility 12
Sweeping your weapon in a threatening arc, you force your foes
to reassess their tactics.
Encounter ? Martial
Minor Action Close burst 2
Target: Each enemy in burst you can see
Effect: The target is marked until the end of the encounter,
until you are knocked unconscious, or until another mark
supersedes this one.

Reaping Lunge Dread Reaper Attack 11
You make a long swing at your adversary, and your solid attack
sends a clear message about the threat you represent.
Encounter ? Martial, Weapon
Standard Action Melee weapon + 1 reach
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. Until the start of
your next turn, if the target makes an attack that doesn’t
include you as a target, you can shift 1 square and make
a melee basic attack against the target as an immediate
interrupt.
Weapon: If you’re wielding a two-handed weapon, the
attack and the melee basic attack both deal extra damage
equal to your Constitution modifier.

Martial Redoubt Fighter Utility 10
You sink into a broad fighting stance, whirling your weapon in
an arc that disrupts your foe’s line of sight and allows you to
knock aside your enemy’s attacks. While you protect your foes,
this stance forces you to compromise your own defenses.
Encounter F Martial, Stance
Minor Action Personal
Effect: Until the stance ends, your allies have cover when adjacent
to you. Your enemies gain combat advantage against
you.
Special: You can end this stance as a free action during your
turn.

Come and Get It Fighter Attack 7
You call your opponents toward you and deliver a blow they will
never forget.
Encounter ? Martial,Weapon
Standard Action Close burst 3
Target: Each enemy in burst you can see
Effect: You pull each target 2 squares to a space adjacent to
you. You cannot pull a target that cannot end adjacent to
you. You then make a close attack targeting each adjacent
enemy.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.

Stay Down Fighter Attack 7
You’re not above hitting someone who’s down.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. If the target is
prone, the attack deals extra damage equal to your
Dexterity modifier, and the target can’t stand up until the
end of your next turn.

Agile Approach Fighter Utility 6
You make a quick shift to a better position.
Encounter ? Martial
Move Action Personal
Effect: You can shift 2 squares and must end adjacent to
an enemy. If you aren’t wearing heavy armor, you can
shift 3 squares.

Form of Mountain's Thunder Warden Attack 1 rou transform 10 take on a protective shell ofrock lind ear/h,
shie/,iinB ),011 and allowinB you 10 call thunder and liBhtnin8 to strike yourfoes. Daily. Lightning, Polymorph, Primal, Thunder
Minor Action Personal
Effect: You assume the guardian form of mountain's thun· der until the end of the encounter. While you are in this form, you gain resist 3 to all damage and a +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes thunder damage equal to your Strength modifier.
Once during this encounter, you can make the following weapon attack while you are in this form. Standard Action Close burst 1 Target: Each enemy you can see in burst Attack: Strength vs. Reflex Hit: 1 [Wl + Strength modifier thunder damage, and you knock the target prone. Miss: Half damage. Effect: Each enemy marked by you takes lightning damage equal to your Strength modifier.

Pass Forward Fighter Utility 2
With perfect timing, you slip by your foe without dropping your
guard.
At-Will ? Martial
Move Action Personal
Effect: You pick an adjacent enemy and move up to your
speed. As long as you end this movement in a square
adjacent to that enemy, your movement does not
provoke opportunity attacks from that enemy.

Cleave Fighter Attack 1
You hit one enemy, then cleave into another.
At-Will ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and an enemy adjacent
to you other than the target takes damage equal to
your Strength modifier.

Footwork Lure Fighter Attack 1
You press the attack, engaging your enemy before falling back
and drawing him after you.
At-Will ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. You can shift 1
square and slide the target into the space you left.
« 上次编辑: 2010-05-23, 周日 20:40:43 由 水银 »

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« 回帖 #7 于: 2009-12-29, 周二 06:25:27 »
求近战职业堆点冰抗(1d6+7,2级后就是1d6+11了...)

Keicha’s Amulet AV2

Property: After an extended rest, choose acid, cold, fire, lightning, or poison. You gain resist 10 to the chosen damage type.

Demonskin Tattoo AV2

Property: When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 10 to the chosen damage type until the end of the encounter.


另求有Ritual的人学个Comrade's Succor 1级;
« 上次编辑: 2009-12-29, 周二 06:55:31 由 aland »
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« 回帖 #8 于: 2010-01-20, 周三 03:32:31 »
人类 clr|inv(wrath) 进morninglord


专长:擅长轻盾,擅长鳞甲,圣徽专精,Moon领域,paragon防御,action surge,远程优势,直觉闪避,Coordinated Explosion,健壮

Invoker's Blaze
效果:你使用的具有火焰或光耀关键字的神术威能在伤害上获得+2专长加值。当你重伤时,此加值提升到+4


Str: 12+1=13
Con: 12+1+3=16
Dex: 12+1=13
Int: 10+1=11
Wis: 18+2+4=24
Cha: 8+1=9

HP: 11+16体质+10专长+4*15=97
HS: 9/day
先攻:+9
AB:+8等级+4附魔+2专精+7感知=+21
伤害:+7感知+4附魔+2专长=+13

AC: 10+8等级+9鳞甲+4附魔+2盾=33
Fort: 10+8等级+4附魔+1专长+1人类+1物品+3体质+2甲=30
Ref: 10+8等级+4附魔+1专长+1人类+1物品+1智力+2盾=28
Will: 10+8等级+4附魔+1专长+1人类+1物品+7感知+2职业=34



装备:
+4魔法鳞甲(+9AC +2 Fort)
+4魔法护符

Symbol of Divine Light lv 17 (AV2)
crit: 1d6 radiant per plus
光弱+5

+1韵律刺盾 680
+1防御法杖

Gauntlets of Blood   (AV2,对半血+2伤害

------------------------
Unflagging Energy (11th level): When you
spend an action point to take an extra action to make
an attack, that attack is a critical hit on a roll of 18 or
higher
Burning Radiance (16th level): Whenever you
hit with a power that has the radiant keyword, the
target gains vulnerability 10 to radiant damage until
the end of your next turn.
----------------------
Lance of Faith Cleric Attack 1
A brilliant ray of light sears your foe with golden radiance. Sparkles
of light linger around the target, guiding your ally’s attack.
At-Will ? Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and one ally
you can see gains a +2 power bonus to his or her next attack
roll against the target.

Sun Strike Invoker Attack 1
A beam of radiant energy extends from your hands to bathe a
foe in searing light and force it to move.
At-Will ? Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and you
slide the target 1 square.
Level 21: 2d8 + Wisdom modifier radiant damage.
Special: You can use this power as a ranged basic attack.

Hand of Radiance Invoker At tac k 1
Tendrils of radiance streak from your fingertips across the
battlefield. The beams strike vour enemies, raining sparks of
light on impact.
A t - W i l l ? Divine, I m p l e m e n t , Radiant
Standard A c t i o n Ranged 10
Target: One, t w o , or three creatures
Level 27: Target an additional creature.
A t t a c k : W i s d om vs. Reflex
Hit: 1 d 4 + W i s d om modifier radiant damage.


Divine Protection Invoker Utility 2
You act knowing that your god will save you from harm.
Encounter ? Divine
Minor A c t i o n Personal
Effect: Until the end of your next turn, you don't provoke
opportunity attacks.

Sun Hammer Invoker Attack 3
Forged from the light of the Bright City of Hestavar, the sun
hammer glows brighter the more your allies suffer. You invoke
the hammer to call down a radiant burst upon your foes.
Encounter ? Divine, Implement, Radiant
Standard Action Area burst 1 within 10 squares
Target: Each enemy in burst
Attack: Wisdom vs. Fortitude
Hit: 1d10 + Wisdom modifier radiant damage. If any
bloodied allies are in the burst, the attack deals 2 extra
radiant damage.

Glyph of Imprisonment Invoker Attack 3
A divine glyph of censure forms around your foes, searing
them and glowing with radiant power. If they move from their
positions, the glyph flares with searing light.
Encounter ? Divine, Implement, Radiant
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage. If the target
moves before the end of its next turn, the target takes 5
radiant damage.

Weapon of the Gods Cleric Attack 5
Your weapon glows with divine radiance, enhancing your attacks.
Daily ? Divine, Radiant, Weapon
Minor Action Melee touch
Target: One held weapon
Effect: Until the end of the encounter, all attacks made with
the weapon deal an extra 1d6 radiant damage. When the
weapon hits an enemy, the enemy takes a –2 penalty to
AC until the end of the weapon wielder’s next turn.

Demand Justice Invoker Utility 6
Whether an ally labors under a deadly effect or a foe seeks to
escape the just end wrought by your magic, you tilt fate in your
favor.
Encounter ? Divine
Immediate Interrupt Ranged 10
Trigger: A creature within 10 squares of you makes a saving
throw
Target: The triggering creature
Effect: The target rerolls the saving throw and must use
the new result.

Searing Light Cleric Attack 7
You invoke the power of your deity. From your holy symbol a searing
ray of light flashes forth, striking and blinding your enemy
for a short time.
Encounter ? Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wisdom modifier radiant damage, and the target
is blinded until the end of your next turn.

Word of Fiery Condemnation Invoker Attack 7
Your words ignite creatures before you with fire from the heavens.
The blaze of glory demands allyour attention, daringyou
for a short time.
Encounter ? Divine, Fire, Implement, Radiant
Standard A c t i o n Close blast 5
Target: Each creature in blast
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wisdom modifier radiant damage, and ongoing
5 fire damage (save ends).
Effect: You are dazed until the end of your next turn.

Cerulean Flames Invoker Attack 9
Ancient texts speak of the Cerulean Sign, a powerful sigil used
to hold creatures from beyond the cosmos at bay. You invoke this
sign, creating a pool of radiance that blinds those that leave its
grasp.
Daily ? Divine, Implement, Radiant, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: 3d6 + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: The burst creates a zone of cerulean light that lasts
until the end of your next turn. Any creature that starts
its turn within the zone and leaves it is blinded (save
ends).
Sustain Minor: The zone persists.

Word of Vigor Cleric Utility 10
Your ringing prayer inspires all nearby to dravc on inner
reserves.
Encounter ? Divine, H e a l i ng
Minor A c t i o n Close burst 1
Target: You and each ally in burst
Effect: Each target can spend a healing surge and regain
2d6 additional hit points.

Pure Glow Morninglord Attack 11
With a whispered prayer, a warm, white radiance spreads from
you in waves that burn your foes with holy energy.
Encounter ? Divine, Implement, Radiant
Standard Action Close burst 5
Targets: Each enemy in burst
Attack: Intelligence vs. Will, Wisdom vs. Will, or Charisma
vs. Will
Hit: 2d8 + Intelligence, Wisdom, or Charisma modifier
radiant damage.
Effect: Until the end of your next turn, enemies that begin
their turn in the burst take 10 radiant damage.

Rising Sun Morninglord Utility 12
Radiance emanating from you soothes the spirits and wounds
of your allies, knitting rent flesh and granting them the strength
they need to continue the fight.
Daily ? Divine, Healing
Minor Action Close burst 5
Targets: You and each ally in burst
Effect: You and your allies regain hit points equal to 5 +
your Charisma modifier.
Sustain Minor: Bloodied allies within 5 squares regain hit
points equal to your Charisma modifier.

Word of Blindness Invoker Attack 13
At y o u r command, creatures around you lose their sight. The
power of this prayer leaves y o u dazed for a short time.
Encounter ? Divine, Implement, Radiant
Standard A c t i o n Close burst 1
Target: Each creature in burst
Attack: Wisdom vs. W i l l
H i t 2d8 + Wisdom modifier radiant damage, and the target
is blinded until the end of your next turn.
Effect: You are dazed until the end of your next turn.

Mantle of Glory Cleric Attack 13
Whispering a prayer to your deity, you invoke a blast of white
radiance from your holy symbol. Foes burn in its glorious light,
but your allies are fortified by it.
Encounter ? Divine, Healing, Implement, Radiant
Standard Action Close blast 5
Target: Each enemy in blast
Attack: Wisdom vs. Will
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: Allies in the blast can spend a healing surge.

Three Beacons of Twilight Invoker Attack 15
In the darkest days of the war against the primordials, the gods
used three gleaming beacons to guide them across the Astral
Sea. Today, those lights still burn, misleading your enemies
while guiding your allies to safety.
Daily ? Divine, Implement, Radiant, Zone
Standard Action Area burst 2 within 10 squares
Target: Each enemy in burst
Attack: Wisdom vs. Will
Hit: 4d6 + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: The burst creates a zone of glimmering light that
lasts until the end of the encounter. As a minor action,
you can teleport a creature within the zone 5 squares.

Cloak of Courage Cleric Utility 16
Your praver bolsters vour companions'will and (ills diem with
hope.
Encounter ? Divine
Standard Action Close burst 2
Target: Each ally in burst
Effect: Each target gains temporary hit points equal to his
or her healing surge value. Until t he end of your next
turn, each target gains a +4 power bonus to all defenses
against fear effects.
« 上次编辑: 2010-01-24, 周日 11:36:54 由 水银 »

离线 omnific9

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« 回帖 #9 于: 2010-01-20, 周三 05:59:21 »
水银你这新头像真2……
09:51:24 <九妃> 菊长就俩法术,瞧给折腾的- -b
09:51:44 <莉塔> 选了
09:51:49 <莉塔> 就是重雾
09:51:52 <真田尤利安> 结果是啥?
09:51:53 <莉塔> 还有触手
09:51:56 <真田尤利安> ……
09:52:07 <九妃> 。。。。
09:52:14 <真田尤利安> 就算不要DD也要触手……
09:53:48 * 莉塔 对真田尤利安说:DD是什么?
09:53:48 <真田尤利安> 不过也很有趣
09:54:02 <真田尤利安> Dimension Door
09:54:13 <真田尤利安> 保命用的
09:54:20 <真田尤利安> 不要命,要触手?
09:54:40 <莉塔> 好吧
09:55:09 <莉塔> 那就不要重雾了?
09:55:13 <真田尤利安> ……
09:55:13 <九妃> 。。。。