作者 主题: 黑屋团贴卡区  (阅读 16228 次)

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离线 食瓜人P

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« 回帖 #20 于: 2010-03-20, 周六 14:58:11 »
psion試玩
Goliath
BATTLEMIND/ARTIFICER/KULKOR ARMS MASTER


Str 15 +2 | Dex 21 +5 | Wis 13 +1
Con 23 +6 | Int 11 +0 | Cha 09 -1


hp:111(55)
hs:28x14
ac:19+2盾+10甲+4魔=35
fort:19+6屬+2盾+4魔+1專+1物=33
ref:19+5+2盾+4+1+1物=32
will:19+1+2盾+4+1+2職+1物+1族=31
能量点:4+4+2=10

feat:
弯刀之舞, ,CYCLONE WARRIOR,Shield Mastery ,駕馭之龍紋
武器專精,HYBRID TALENT(Battlemind Armor Pronciency),Encouraging Shield(d385),近戰訓練(com),HEADSMAN'S CHOP
paragon防御,KULKOR BATTLEARM STUDENT (mp2)

at-will:
magic weapon:int+1,ac,1w,ally+1attack roll+6dmg

Battle Vortex:con,ac,1w,when any enemy starts its turn within2 squares of you but ends Its turn more than 2 squares away from you, that enemy takes psychic damage=con
                   augment4:3w,teleport that enemy 3 squares
                   as a free action, and it is Immobili:.ted until the end of
                   Its next turn.
Brutal Barrage:con,ac,0w,three times
                   augment1:four times
                   augment2:four times,con+cha
                   Effect: If you hit the target two or more times. it falls prone.
公牛力量:con,ac,1w,推动目标一格
                   强化1:你此次攻击的触及增加1格。
                   强化2:近程冲击3,敌人

遭遇:
repision strike:int,ref,2w.-7ab

石之忍耐(Stones's Endurance) 歌利亚种族威能
你对手的攻击在你的石甲上弹开
遭遇
辅助动作 个人
效果:直到你的下一个回合为止你对于所有伤害获得5的抗力。
11级:10抗力对于所有伤害。
21级:15抗力对于所有伤害。

daily:
ice sigil(ebpg):weapon deal extra cold damage equal to con
lightning sigil:(ebpg):weapon deal extra lightning damage equal to 5+con

Mind Blade
Attack: Constitution vs. Will
Hit: The target falls unconscious (save ends~
Aftereffed: 10 + Constitution modifler psychic damage.
Miss: The target Is dazed (save ends).


utliity
Tempered in Blood (Encount)
Free Action Personal
Trigger: You are bloodied by an attack
Effect: After the attack is resolved, you use your second
wind.

Psionic Ambush:(6lv enco):Ranged 10,teleport to a square adjacent to a creature marked by you,The
target grants combat advantage to you until the end of
your turn.
sigil of luck(ebpg):(10lv daily)+1power bonus to attack and  a bonu damage equal to con
Battle Aspect:(10lv daily)Until the end of the encounter, you gain resist 5 to all damage and can te leport 3 squares as a move action.

传心挑战      战魂辅助2
你在敌人的思维中逐渐变大,迫使他们将注意力转向你。
遭遇  灵能
次要动作  近战爆发2
目标:爆发范围内的每个敌人
效果:你标记每个目标直到你下一回合结束。

CYCLONE WARRIOR(faet):Once per encounter as a free action during your turn, while you are wearing light armor or chainmail
and wielding a weapon in each hand, you can gain a +1 bonus to damage rolls with melee or close atta
cks until the end ofyour turn. This bonus increases to +2 at ] lth level and +3 at 21st level.


+14 . Acrobatics
+ 9 . Arcana
+11 . Athletics
+ 8 . Bluff
+ 8 . Diplomacy
+10 . Dungeoneering
+15 . Endurance
+10 . Heal
+ 9 . History
+10 . Insight
+ 8 . Intimidate
+10 . Nature
+10 . Perception
+9 . Religion
+14 . Stealth
+ 8 . Streetwise
+14 . Thievery

物品:
+4防御护符
+4惡魔鱗(Demonscale)龙鳞甲(19級威能(遭遇):直覺中斷。觸發:你受到強酸、寒冷、火焰或閃電傷害。效果:你對觸發的傷害類型獲得抗力10,直到遭遇結束。)
+4Withering重劍(每次你使用该武器在近战中命中,你的目标AC受到可叠加的-1罚值。目标可以通过豁免终止所有的罚值,但之后的攻击还会继续造成罚值)
重盾
永燃火把
輕盾
barrage bracers(10lv:命中後+1ab至EoNT)

长枪手套(7级)
+1will,+1fort,+1ref的物品
无尽餐篮
梦魇鞍+梦魇
冰龍晶(13lv,+3傷)

梦魇                              兵
大型阴影魔法兽(坐骑)                     
先攻 +12    侦查+12,黑暗视力
HP 138,重伤 69
AC 27(对机会攻击为29);强韧26,反射25,意志24
抗力 20火抗;见特殊能力“地狱骑士”
速度 12格,传送 12格
« 上次编辑: 2010-05-22, 周六 23:00:20 由 petertong »
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« 回帖 #21 于: 2010-06-12, 周六 22:24:49 »
seeker/CRIMSON HUNTER/elf

Str 11 +0 | Dex 22 +6 | Wis 24 +7
Con 13 +1 | Int 09 -1 | Cha 11 +0

fort29 ref30 will31 ac32
hp116
surges:28x8

feature:
Bloodbond: can shift = minor action.
Encaging Spirits:minor.Close burst2,push1,slowed,ent
Inevitable Shot

Crimson Hunter's Action: When
you spend an action point to take an eXira action.
you gain a +1 bonus to speed unti l the end of the
encounter.
Accurate Arrow : You gain a +1
bonus 10 the allack rolls of your ranged basic attacks.
Keen Missile: When yOU make a
ranged basic allack. yOU can score a c ritical hil on a
roll of 19-20.

at-will:
Elemental Spirits*:creature starts its turn adjacent to the target>takes dex dmg
Bttin Swann*:-2 penalty to attack

遭遇:
Wasp Sting Shot(lv7)*:+1d6,enemy enters/tarts its tum there >wis poison damage

Convocation of Arrows(lv17)*:2Target,+1d8

Raven Wing Shot(13)*:+1d8,If the target
doesn't end   at least 2 squilres from i
starting position, It takes 1 d8 damage.

Ravaging Shot(lv11)*:2w,gains vulnerable 5 to all damage,ent


daily
Captivating Missile*:dominated (save ends).Charm,Reliable
Triple Raptor Shot:vs.ref,x3,Miss: Half damage.
Storm of Spirit Shards:Area burst 1,+2d6,Miss: Half damage.

*You can use this power as a ranged basic attack

utility:
Hunter's Mobility:Encounter,Immediate Reaction ,An enemy you can see Is bloodied by an attack>You shift half your speed

Sure Sight:daily,minor,darkvision.ignore concealment and total concealment, and are immune
to the blinded condition,

Shelterln Underbrush:daily,close burst2,have cover while within the zone, and the zone is difficult terrilin for your enemies,Sustain Minor

Earthbond Gift:Encounter,Minor,must be bloodied or weakened,temporary hit points=wisx2,If you are weakened. you can also
make a saving throw

Stag's Grace:Encounter,Minor,Choose one enemy>do nOI provoke opportunity attack,etn


feat:
Wild Elf Luck,Primal Eye,武器擅長,武器專精,Distant Shot,Inevitable Volley,Wintertouched,Silvery Glow.Steady Shooter,Lasting Frost,Speed Loader

item:
+2冰优异十字弓
+3冰箭x100
龍晶(lv13,17000)
Eagle Eye Goggles(lv12)
Bracers of Archery(lv16)
+4衣(lv16)
+4符(lv16)
冰手套(lv11,9000)
sandwalker boots(21000)
diamond cinctrue
冰石x20


+15 . Acrobatics
+8 . Arcana
+ 9 . Athletics
+ 9 . Bluff
+ 9 . Diplomacy
+16 . Dungeoneering
+10 . Endurance
+16 . Heal
+8 . History
+21 T Insight
+ 9 . Intimidate
+23 T Nature
+23 T Perception
+8 . Religion
+15 . Stealth
+ 9 . Streetwise
+15 . Thievery
« 上次编辑: 2010-07-17, 周六 09:57:43 由 petertong »
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离线 AlbertNi

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黑屋团贴卡区
« 回帖 #22 于: 2010-07-14, 周三 02:05:27 »
我终于做出卡来了!撒花撒花!怎么感觉还是法师比较厉害……sor不用杀抗但是吃免疫,还有好多专长是吃法师的……唯一的亮点可能就是能拿匕首和+str伤了TAT
亮点:一招鲜,吃遍天;渣防御,高伤害;TP当走路,走路当废物;面对抗力低能,面对免疫无能;豁免失败吃伤害,豁免成功吃CA;AP失手有重投,站桩酱油24伤
用法:第一时间开半血(+2AC直到遭遇结束),上毒(ongoing),打酱油
效果:+24 vs. 反射(对半血+1,RBA+2);伤害穿10抗+31(随意+3,近距+3,对半血+4)。
命中2点毒ongoing(SV ends);SV成功12火伤(ongoing+12冰伤),对onging患者有CA。


====== Created Using Wizards of the Coast D&D Character Builder ======
"Dragon Fire" Nemeia, level 19
Tiefling, Sorcerer, Academy Master
Spell Source: Dragon Magic
Dragon Soul: Dragon Soul Fire
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Staff)
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 20, Con 11, Dex 14, Int 13, Wis 9, Cha 24.

STARTING ABILITY SCORES
Str 15, Con 10, Dex 13, Int 10, Wis 8, Cha 17.


AC: 30 Fort: 28 Reflex: 28 Will: 32
HP: 126 Surges: 7 Surge Value: 31

TRAINED SKILLS
Arcana +17, Diplomacy +21, Intimidate +21, Bluff +23

UNTRAINED SKILLS
Acrobatics +11, Dungeoneering +8, Endurance +9, Heal +8, History +10, Insight +8, Nature +8, Perception +8, Religion +10, Stealth +13, Streetwise +16, Thievery +11, Athletics +14

FEATS
Level 1: Versatile Expertise
Level 2: Superior Implement Training (Incendiary dagger)
Level 4: Armor Proficiency (Leather)
Level 6: Icy Clutch of Stygia
Level 8: Hellfire Blood
Level 10: Dual Implement Spellcaster
Level 11: Arcane Initiate
Level 12: Hellfire Arcanist
Level 14: Hellfire Master
Level 16: Wizard's Wrath
Level 18: Secrets of Belial

POWERS
Arcane Initiate: Magic Missile
Sorcerer at-will 1: Energy Strobe
Sorcerer at-will 1: Burning Spray
Sorcerer encounter 1: Tearing Claws
Sorcerer daily 1: Lightning Breath
Sorcerer utility 2: False Bravado
Sorcerer encounter 3: Flame Spiral
Sorcerer daily 5: Moon and the Stars
Sorcerer utility 6: Sudden Scales
Sorcerer encounter 7: Spark Form
Sorcerer daily 9: Bounding Bolt
Sorcerer utility 10: Maiden's Waking (retrained to Ethereal Sidestep at Secrets of Belial)
Sorcerer encounter 13: Thunder and Strike (replaces Spark Form)
Sorcerer daily 15: Lightning Daggers (replaces Moon and the Stars)
Sorcerer utility 16: Draconic Majesty
Sorcerer encounter 17: Azure Talons (replaces Tearing Claws)
Sorcerer daily 19: Blackfire Serpent (replaces Bounding Bolt)

ITEMS
Flaming Incendiary dagger +4, Khyber Shard of the Fiery Depth (paragon tier), Gambler's Suit Snakeskin Armor +4, Blood Fury Longsword +1, Eagle Eye Goggles (paragon tier), Ring of the Dragonborn Emperor (paragon tier), Bloodhound Bracers (paragon tier), Gauntlets of Blood (paragon tier), Caustic Whetstone (heroic tier) (10), Incisive Dagger Incendiary dagger +3, Grace Ring of Lightning (paragon tier), Boots of Quickness (heroic tier), Orc's-Eye Amulet +4, Belt of Raging Endurance (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
« 上次编辑: 2010-07-14, 周三 19:07:37 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 水银

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Re: 黑屋团贴卡区
« 回帖 #23 于: 2011-01-16, 周日 10:18:47 »
姓名:Taric
性别: 男
信仰:巴哈姆特
阵营:G
背景:
     There is an ancient form of magic, forgotten by many and discarded by some. It is the magic of the earth, of the resonance of crystals and gems. Taric's father was a healer in their city, on a world far away. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect. Quickly, Taric became a wandering knight, renowned across the land. That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need.

''As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.''

lv 25 Human Runepriest(Defiant Word) PP:RUNE SHIELD ED:Saint
DS Theme:Elemental Priest
背景:Auspicious Birth(最高属性上初始HP)
Benefit: You substitute your highest ability score for Constitution to determine your initial hit points.

RUNE SHIELD PATH FEATURES
Guardian Shield (II th IC\'cl): Whcnc\'cr YOli
enter a new runc state. you can cnter Ihe runc state
oftbe iron shield instead. While you arc in this rune
state, each ally gains a +2 bonus 10 all derenses while
adjacent to yOli. Thb rune slale ends when you rum·e.
Protective Action (11th level): When you spend
an action point to take an extra action. each ally you
can see gain<; a +2 power bonu<; to all deren'ies until
the start oryour neXllUrll.
Mighty Guardian (16th level): The bonus to all
defenses granted by your GUHrdiHIl Shield path feature
increase .. to 4.

SAINT FEATURES
    Saintly Grace (21st level): You gain a +2 bonus to Fortitude, Reflex, and Will and resistance to necrotic damage equal to 15 + your Wisdom modifier. You

cannot be dominated; any attack or effect that would dominate you dazes you instead.
    Sanctified Touch (24th level): When you enable a creature adjacent to you to spend a healing surge, the recipient can also make a saving throw. When you

grant a saving throw to a creature adjacent to you, that creature can also spend a healing surge. When you use the Heal skill, any creature you grant a

saving throw or stabilize with a successful Heal check can spend a healing surge.

16+2+7 Str 25
11+2   Con 13
13+2   Dex 15
10+2   Int 12
16  +7 Wis 23
8 +2   Cha 10

------------------------------------------------------------------------------------

专长 (16个):
健壮,乐百氏防御,喘气后三防(3个),武器专攻,鳞甲专精,直觉闪避,持久

SAVING GRACE
Prerequisite: 11th level, any divine class
Benefit: When you succeed on a saving throw, you can choose not to end the effect you saved against and instead allow an ally within 5 squares of you to make

a saving throw with a bonus equal to your Wisdom modifier.

MARK OF HEALING
Benefit: Whenever you use a
healing power on an ally or use Heal
to allow an ally to spend his or her
second wind, that ally can also make
a saving throw.
You can master and perform rituals
in the restoration category and the
Remove Affliction (PH 311) ritual as if
you had the Ritual Caster feat.

Stubborn Survivor
Heroic Tier
Prerequisite: Human
Benefit: You gain a +2 bonus to saving throws whenever you have no action points remaining.

FOCUSED MIND
Benefit: You gain a +4 feat bonus to saving throws
against dazing effects and stunning effects.

Battle Awareness [Multiclass Fighter]
Prerequisites: Str 13, Wis 13
Benefit: You gain training in one skill from the
fighter’s class skill list.
Once per encounter, whenever an enemy that is
adjacent to you shifts or makes an attack that does not
include you as a target, you can make a melee basic
attack against that enemy as an immediate interrupt.

Martial Resolve
Prerequisites: 21st level, Wis 15, any martial
class, trained in Endurance
Benefit: You can make saving throws against the
dazed, slowed, stunned, weakened, and immobilized
conditions at both the start and the end of your turn.

WARDING ELEMENTAL
Prerequisite: 11th level, elemental priest theme,
spirit ofAthas power
Benefit: Your allies have resist 5 to all damage
while within 2 squares of the spirit conjured by your
spirit ofAthas.

------------------------------------------------------------------------------------
HP:12+25+5*24+15专长 = 172    半血:86     HS值:43
HS:10个
先攻:+12等级+2敏捷 = +14
速度:6

AC:10+12等级+11鳞甲+5增强+2盾+1专长 = 41
Fort:10+12等级+7力量+5增强+1人类+2喘气+6专长+1鳞甲+2物品 = 46
Ref:10+12等级+2敏捷+5增强+1人类+2喘气+6专长+1鳞甲+2盾+2物品 = 43
Will:10+12等级+6感知+5增强+1人类+2喘气+6专长+2职业 = 44

AB:+3熟练+7力量+12等级+6增强+3专精 = 31
伤害:+3专攻+6增强+4护腕+2手套+7力量 = +22  (不骑乘-2,对方miss则+6)

------------------------------------------------------------------------------------

Circlet of Arkhosia (头)
Level 14 Uncommon

This twining silver band has two silver dragon heads with ruby eyes facing each other over your forehead, protecting your mind from being overwhelmed in

battle.

Price: 21,000 gp
Item Slot: Head
Property: When you are dazed or stunned, you can make a saving throw against one of those conditions at the start of your turn. If you save, you can act

normally on your turn. If you fail, you can make another saving throw against the effect at the end of your turn.

Armor of Cleansing Level 23(鳞甲)
The exterior of this armor is covered with symbols of healing,
while the interior has many silken bands that cradle you comfortably
and move to ease your suffering.
Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp
Armor: Any
Enhancement: AC
Property: Add a +2 item bonus to your saving throws
against ongoing damage.

+6朴素长剑 1125k

便宜的韵律刺盾(680gp)

Iron Armbands of Power Level 16
These plate armbands enhance the damage you dole out.
Lvl 6 1,800 gp Lvl 26 1,125,000 gp
Lvl 16 45,000 gp
Item Slot: Arms
Property: Gain a +2 item bonus to melee damage rolls.
Level 16: +4 item bonus.
Level 26: +6 item bonus.

+2反射鞋,+2强韧腰带(18级*2)

Medic's Amulet lv 24(护符)
Property: When you use a healing power on an ally or succeed on a Heal check to perform first aid on an ally, that ally also makes a saving throw against an

ongoing damage effect.

Ring of Unwelcome Gifting    lv 17 65k gp
对Ongoing damage抗3
Power (Daily): Free Action. Trigger: You hit an enemy with a basic attack. Effect: You transfer one ongoing damage effect from yourself to that enemy.
If you’ve reached at least one milestone today, you can use this power after hitting with an at-will attack that isn’t a basic attack.

Dice of Auspicious Fortune
The faces of these wooden dice show symbols the halflings associate with good luck.
Lvl 11       9,000 gp
Wondrous Item
Power (Daily): Standard Action. Effect: Roll 3 d20s. The results are "stored" in these dice until the end of your next extended rest or until you use this

power again. Using this power removes any results previously stored in the dice.
Power (Encounter): No Action. Effect: When you make an attack, instead of making an attack roll, you can use one of the results stored in the dice. Using the

result removes the stored result from the dice.

Golden Spade Level 14
This magic shovel instantly clears away a section of earth, ice,
or sand to create a deep trench.
Wondrous Item 21,000 gp
Power (Daily): Standard Action. Plunge the golden spade
into the ground to create a pit that fills squares in a close
blast 2, 3, or 4 (your choice). The pit is 2 squares deep.
The pit can only form in an area of earth, ice, or sand.
Any creature on the ground whose space is entirely
within the bounds of the pit falls into the pit unless it
makes a saving throw to catch itself (see Falling, PH 284).

Impenetrable Barding Level 21
Through this barding, your heroism imparts a protective aura
upon your mount that protects it.
Lvl 1 360 gp Lvl 21 225,000 gp
Lvl 11 9,000 gp
Item Slot: Mount (apply to barding)
Property: While it is ridden, the mount gains resistance to
all damage equal to its rider’s level, maximum 10.
Level 11: Maximum 20.
Level 21: Maximum 30.

Lancing Gloves Level 7
These supple brown leather riding gloves grip well and true.
Item Slot: Hands 2,600 gp
Property: Gain an extra 2 damage on melee attacks while
mounted.

大象坐骑(3.4k):
Elephant Level 8 Brute
Huge natural beast (mount) XP 350
Initiative +4 Senses Perception +7
HP 111; Bloodied 55
AC 20; Fortitude 22, Refl ex 15, Will 18
Speed 8

小计2737.68k(25级起始总资金2800k)

AP2(pg89)
Immurement of Seething Scoria lv 26 45k gp

总计2782.68k(25级起始总资金2800k),剩余17.32k


遭遇:
Rune of Rising Fury Runepriest Attack 23(3人下回合各打1下)
Rune of the Astral Phalanx Runepnest Attack 17(目标周围allies各打一下)
Word of Astral Deflance Runepnest Attack 13(CB 1)
Battering Rune Rune ShIeld Attack 11(Blast 3)

遭遇辅助:
Symbol of Defiance Runepnest Utility 22 (CB 5内半血allies滑移+加防)
Rune of the Final Effort Runeprrest Utility 2 (minor摸半血ally,+5防御)

Spirit of Athas Elemental Priest Feature
A spirit appears, defending you and your allies with its body.
Encounter + Conjuration, Implement, Primal
Minor Action Ranged 5
Effect: You conjure a spirit of Athas. You and your allies gain
a +1 power bonus to all defenses while adjacent to it.

每日:
Rune of Allied Effort Runepriest Attack 25(防aoe)
Hounding Shield of Radiance Rune Shield Attack 20(标记)
Rune of Warding Ught Runepriest Attack 19(Close Burst 2地堡)
Rune of Shielding Runepriest Attack 9(防aoe)

每日辅助:
Rune of Reinvigoration Runepriest Utility 16(minor群治轻伤,全防+4)
Rune of Shielding Rune Shield Utility 11(CB 3,敌人进来时结束移动)
Rune of Meritorious Alacrity Runepriest Utilrty 6(全体先攻+10)

随意:
Rune of the Astral Winds Runepriest Utility 10(移动动作摸ally,滑4格)
除了Word of Shielding之外的所有随意攻击
« 上次编辑: 2011-01-23, 周日 13:31:44 由 水银 »

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Re: 黑屋团贴卡区
« 回帖 #24 于: 2011-01-16, 周日 10:32:06 »
人物性格:好奇心,行動力高,莫視法律,善惡標準或與常人有異
人物特性:基於某地下組織的傳統,戰鬥時往往用假名和面具隱藏身份
人物背景:Auspicious Birth,平民,11歲被捲入惡魔召喚事件,因而被政府進捕,被迫進入某地下組織,在其中學到不同技能,15歲解決事件及離開組織,之後又遇上不同事件.現年21,作為遊吟詩人周遊不同地方,時行惡,時行善,亦因其好奇心而不時捲入不同事件中

human band/rogue/ Daring Blade
Unaligned, male ----- Medium
Low-Light Vision, Perception: 22, Insight: 22,
Languages: Common, Elven (Common, Rellanic)
Speed: 6, Init: +18
Str 15 +2 | Dex 20 +5 | Wis 10 +0
Con 12 +1 | Int 12 +1 | Cha 27 +8

HP 159 ----- Bloodied 79 ----- Healing Surge 39x 8
Fort :22+2str+5ehn+2shield+2feat+2item+1hum+4=40
Ref :22+5dex+5ehn+3shield+2feat+2item+1hum+1rog=41
Will :22+8cha+5ehn+2item+2feat+1hum+1bard=41
AC :22+5dex+4甲+5ehn+3shield=39
======
Adept’s Insight
Encounter + Psionic
Free Action Close burst S
Trigger: You or an ally in burst makes an attack roll, saving
throw, or skill check.
Effect: You add 1 to the triggering roll.
Augment 1
Effect: You instead add 1 d4+1 to the triggering roll.
=== aw ===
Duelist’s Flurry:5 + 敏捷調整值的傷害。將目標滑移1格且你快步1格。即使這次攻擊沒有戰鬥優勢,你也能造成偷襲傷害。
狡猾挥舞
Vicious Mockery:d6, 目標在攻擊骰上承受 -2
=== Encounter Powers ===
Weapon Display: 2[W]+魅力調整 傷害,而且目標對你和你的友方給予戰鬥優勢到你下回結束。
失手:目標被標記到你下回結束,而且你恢復此威能的使用。
效果:就此攻擊而言,目標給予你戰鬥優勢。
蛰刺狂风
标准•近程爆发1  vs.   AC
命中:1[W]+敏捷调整值伤害,并且目标在对你进行攻击时虚弱直到你的下一个回合结束。
Resounding War CryThunder, Close blast 5,Fortitude ,Hit: 2d6 +Ifan ally hits the target with an attack before the end of your next
turn, the target is dazed until the end of your next turn
Nonchalant Collapse:次要, 强韧,2[W]+力量调整伤害,并且你把目标击倒在地。
=== Utility Powers ===
Note of Aggression: 遭遇 次要mba
Haste: 日 次要The target gains and immediately uses a standard
action.
Chant of Accuracy:日 次要Each target gains a +2 power bonus to attack rolls
until the end of your next turn.

完美虚招Perfect Feint 遭遇 次要动作 近程爆发1
效果:你对每个目标具有战斗优势直到你的下回合结束。

Slave’s Sacrifice :Encounter
Immediate Interrupt Close burst 1
Trigger: You are hit by an attack.
Target: One willing ally in burst
Effect: You swap places with the target. The target
becomes subject to the triggering attack instead of you
and gains a +2 bonus to all defenses against the attack.

Defensive Posture: 遭遇  移動動作:你在 AC 和反射上獲得 +2 威能加值到你下回結束,然後快步等同你的一半速度的格數。每一名看得見你的友方在攻擊骰上獲得 +2 威能加值,直到你下回結束。
====daily===========
Offensive Spin Slash : 嚇人、可靠 快步等同你的速度的格數。你在威嚇檢定上獲得 +4 威能加值直到遭遇結束。:4[W]+魅力調整 傷害,將目標滑移等同它速度的格數,然後目標被鄰接的你或一名鄰接的友方標記。
Precision Stance :Minor Action
Effect: Until the stance ends, when an ally within 5 squares
of you misses with an attack, you can take an immediate
interrupt to allow the ally to reroll the attack roll with a
bonus equal to your Intelligence modifier.
虚招疾风  :敏捷vs. 意志
命中:5[W]+敏捷调整值的伤害.
效果:直到你的下一回合结束,目标针对你攻击的所有防御都受到等同于你的魅力调整值的罚值。
次要动作维持:维持该罚值额外一
杀戮击   :vs. 防御等级
命中:3[W]+敏捷调整值的伤害。
失手:一半伤害。
特殊:如果目标浴血,这次攻击命中将造成5[W]+敏捷调整值+力量调整值的伤害(失手则只有一半伤害)并且这一击的重击范围是17-20.


=== Skills ===
+17 . Acrobatics
+13 . Arcana
+14 . Athletics
+25 t Bluff
+25 t Diplomacy
+12 . Dungeoneering
+13 . Endurance
+12 . Heal
+13 . History
+12 . Insight
+25 t Intimidate
+12 . Nature
+12 . Perception
+13 . Religion
+17 . Stealth
+25 t Streetwise
+17 . Thievery
=== Features ===
Granted Power: You gain 1 power point and the
adept’s insi8ht power

崇高之言(混職) Majestic Word (Hybrid)
近距 爆發 5 ,你同時將目標滑移 1 格。
 6 級:1d6 + 魅力調整額外 hp。
 11 級:2d6 + 魅力調整額外 hp。
 16 級:3d6 + 魅力調整額外 hp。
 21 級:4d6 + 魅力調整額外 hp。
 26 級:5d6 + 魅力調整額外 hp。

多項技能才華 Skill Versatility
 這職業能力跟詩人的職業能力一樣。(未受訓技能檢定 +1)
偷襲(混職) Sneak Attack (Hybrid)
 這職業能力跟遊盪者的職業能力一樣,不過你只能用它偷襲你用遊盪者威能
 或遊盪者典範的威能所攻擊的敵人
大膽變招 Daring Improvisation (11 級)
當你進行武功武器攻擊時,你可以用魅力去調整攻擊骰和傷害骰,而不是攻擊所
要求的能力值。

大膽行動 Daring Action (11 級)
你的可以花費動作點去標記所有看見你的敵人,而不獲得額外動作,持續到你下回
結束。你同時獲得 10 臨時 hp。

大膽變招 Blade Feint (16 級)
你可以用一個次微動來以暪騙對敵人獲得戰鬥優勢,而不需要花標準動作。
如果你成功,並且在你下回合開始前用近戰武器命中敵人,目對給予你戰鬥優勢到
你有攻擊打失目標為止。

探求歧路(21级Seeker of the Many Paths):当你提升等级获得一个职业的遭遇或者每日威能时,你能选择从任何职业一个相应的威能。
学习一个威能并不一定提供给你所有使用此威能所需要的属性。举个例子:一个战士可以通过永恒探求者的特性学会一个法师的法术,但是他不能获得使用法器时得到奖励使法术更有效。因此,你最好学习一些与你本身所学的类似的威能。
永恒的行动(24级Eternal Action):当你使用一个行动点获得一个额外动作时,你的下一个回合也获得额外动作。下个回合的额外动作将不会获得任何因你花费一个行动点而得到的威能或能力奖励(包括大多的典范之路的特性)。
=== Feats ===
擅長輕盾,擅長刺盾,擅長刺劍, Blade and Buckler Duelist, Backstabber, Nimble Blade,專精輕劍, Shield Mastery, Epic Fortitude,雙武器戰鬥, Hybrid Talent, Robust Defenses, 儀式,劍法器,魔寵,Two-Weapon Opening,Quickened Spellcasting
============
+6劍,+5韻刺盾,+5衣,+5符,騎馬加傷手,反射腳,意志頭,fort腰,加傷臂,法器龍晶(+3)

Mirrored Caparison
wide-ranging attacks.
Item Slot: Mount 520 gp
Property: The mount gains a +1 item bonus to Fortitude,
Reflex, and Will defenses.
Power (At-Will): Immediate Interrupt. Use this power
when an area attack would target the mount you are
riding. The mount is not targeted by the attack.
===================


陰影化身(Shadow Incarnate) 魔寵
 感官 黑暗視覺
 速度 8,飛行8(盤旋)
 持續效果
  你在隱匿檢定上獲得+2加值。
  你獲得黑暗視覺。
 主動效果
  陰影面紗:此陰影所佔據的任何格子都是輕度陰暗。
  陰影投射:每遭遇一次,以一個次要動作,直到你目前回合結束之前,你能以此陰影來決定你奧術攻擊的射程、視線與效果線

魔寵坐騎(Familiar Mount)
 你的魔寵變大,能將你帶往目的地。
  等級:4     材料花費:25gp
  分類:探索    市場價格:175gp
  時間:5分鐘   關鍵技能:神秘(無須檢定)
  持續時間:12小時
  你魔寵的體型變為大型,並能讓你騎乘;魔寵在持續時間內都是主動模式。你能藉由讓魔寵變為被動模式來解除此儀式,這是一個次要動作。若魔寵受到「5+你等級的一半」以上的傷害時,魔寵會變回原來的體型並轉為被動模式。

Steed Summons
« 上次编辑: 2011-02-20, 周日 18:45:38 由 petertong »
pf2當立

离线 AlbertNi

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Re: 黑屋团贴卡区
« 回帖 #25 于: 2011-01-16, 周日 16:41:24 »
CB:
劇透 -   :
====== Created Using Wizards of the Coast D&D Character Builder ======
Hazel, level 25
Longtooth Shifter, Fighter, Son of Mercy, Ceaseless Guardian
Fighter: Combat Superiority
Fighter Talents: Brawler Style
Guardian Mindfulness: Guardian Mindfulness Strength
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 28, Con 14, Dex 15, Int 10, Wis 23, Cha 12.

STARTING ABILITY SCORES
Str 17, Con 12, Dex 13, Int 8, Wis 14, Cha 10.


AC: 40 Fort: 49 Reflex: 38 Will: 41
HP: 187 Surges: 12 Surge Value: 46

TRAINED SKILLS
Heal +23, Athletics +28, Endurance +21

UNTRAINED SKILLS
Acrobatics +14, Arcana +12, Bluff +13, Diplomacy +13, Dungeoneering +18, History +12, Insight +18, Intimidate +13, Nature +18, Perception +18, Religion +12, Stealth +14, Streetwise +13, Thievery +14

FEATS
Level 1: Inescapable Hold
Level 2: Armored Endurance Training (retrained to Epic Will at Level 22)
Level 4: Brutal Brawler (retrained to Epic Fortitude at Level 21)
Level 6: Distracting Shield (retrained to Martial Resolve at Level 23)
Level 8: Pin Down
Level 10: Shield Push (retrained to Epic Reflexes at Level 24)
Level 11: Marked Scourge
Level 12: Mark of Warding
Level 14: Improved Grab
Level 16: Weapon Proficiency (Blowgun)
Level 18: Weapon Focus (Hammer)
Level 20: Beasthide Shifting (retrained to Overwhelming Impact at Level 25)
Level 21: Crushing Grab
Level 22: Marked Takedown
Level 24: Robust Defenses

POWERS
Fighter at-will 1: Grappling Strike
Fighter at-will 1: Shield Feint
Fighter encounter 1: Bash and Pinion
Fighter daily 1: Seize and Stab
Fighter utility 2: Forceful Drag
Fighter encounter 3: Slamming Rush
Fighter daily 5: Bare-Knuckled Rebuke
Fighter utility 6: Settling the Score
Fighter encounter 7: Bludgeoning Vise
Fighter daily 9: Shield and a Hard Place
Fighter utility 10: Grappler's Stance
Fighter encounter 13: Anvil of Doom (replaces Bludgeoning Vise)
Fighter daily 15: Relentless Headlock (replaces Bare-Knuckled Rebuke)
Fighter utility 16: Defiant Shield
Fighter encounter 17: Vicious Uppercut (replaces Bash and Pinion)
Fighter daily 19: Persistence of Blades (replaces Seize and Stab)
Fighter utility 22: Martial Supremacy
Fighter encounter 23: Battering Ram (replaces Slamming Rush)
Fighter daily 25: Hold at Bay (replaces Persistence of Blades)

ITEMS
Trapping Shield Light Shield (epic tier), Hydra Nagascale Armor +5, Boots of Quickness (paragon tier), Belt of Vim (paragon tier), Circlet of Indomitability (paragon tier), Radiant Warhammer +5, Siberys Shard of Radiance (paragon tier), Periapt of Cascading Health +5, Dice of Auspicious Fortune (paragon tier), Salve of Power (heroic tier), Golden Spade (paragon tier), Flying Carpet (paragon tier), Feather Boat (paragon tier), Dust of Appearance (paragon tier), Long-Distance Runner, Uncanny Strength, Master Artisan, Temporary Fix, Forge Armor, Forge Weapon, Embalm, Tracker's Eye, Survivor's Preparation, Thorough Search, Giant Gloves (paragon tier), Grace Ring of Salvation (paragon tier), Iron Ring of the Dwarf Lords (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
« 上次编辑: 2011-01-16, 周日 18:40:04 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 AlbertNi

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Re: 黑屋团贴卡区
« 回帖 #26 于: 2011-01-16, 周日 17:12:58 »
Longtooth Shifter, Fighter, Son of Mercy, Ceaseless Guardian
Fighter: Combat Superiority
Fighter Talents: Brawler Style
Background: Auspicious Birth

Str 28(+9) = 17+2race+2epic+7lvl
Con 14(+2) = 12+2lvl
Dex 15(+2) = 13+2lvl
Int 10(+0) = 8+2lvl
Wis 23(+6) = 14+2race+7lvl
Cha 12(+1) = 10+2lvl

AC 42 = 10+12lvl+5enh+11armor+1shield+1def+1unarmed
Fort 47 = 10+12lvl+5enh+9str+4feat+2item+1armor+2class+2unarmed
Ref 40 = 10+12lvl+5enh+2dex+4feat+4epic+2item+1shield
Will 39 = 10+12lvl+5enh+6wis+4feat+2item

HP 187, Bloodied 93, Surge Value 46. 11 Surges/day

Main Attack: +31 = +12lvl+2prof+3feat+9str+5enh
  Damage: [1d10]+16(22/28) = +5enh+3feat+5item+3dragonshard(+6Marked/+6SoM)
Unarmed Attack: +32 = +12lvl+2prof+3feat+9str+6enh
  Damage: [1d8]
Shield Attack: +36 = +12lvl+9str+9inherent+6class
  Damage: none
Grab Attack: +38 = +12lvl+9str+6class+8feat+3item


FEAT:
Uncanny Dodge, Will/Fort/Ref Def. Feat.
Weapon Prof (Gauntlet Axe), Weapon Focus (Hammer)
Inescapable Hold, Pin Down, Improved Grab, Crushing Grab
Marked Scourge, Mark of Warding
Martial Resolve
Marked Takedown, Overwhelming Impact

POWER:
Grappling Strike
Shield Feint

Battering Ram
Anvil of Doom
Vivious Uppercut

Shield and a Hard Place
Relentless Headlock
Hold at Bay

Forceful Drag
Settling the Score
Grappler's Stance
Defiant Shield
Martial Supremacy

+Son of Mercy powers
« 上次编辑: 2011-01-31, 周一 13:03:15 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!