人物名:蒸馏者,笛斯提勒,Distiller,性别:男,年龄:20
种族:提夫林,语言:通用语,两种其它
信仰:乌鸦女士,阵营:无阵营
法师学院:占火学派Pyromancy School 【Dragon 391】
学徒Apprentice 收益:你的奥术火焰威能在伤害骰上得到+1加值,11级时增加到+2,21级时+3. 另外,你的攻击无视火焰抗力
专家Expert 收益:你在唬骗和威吓检定上得到+2加值
大师Master 收益:当你使用一个没有领域关键字的区域或近程奥术火焰威能时,攻击区域形成一个领域直到你下回合结束。任何在领域内结束回合的生物受到等同于你体质调整值的火焰伤害
背景:Thay
简介:头顶是扭曲的犄角,身后是垂地的尾巴,双眼间似乎有血色的火焰跳动。笛斯提勒是从很远的远方来到罗尔斯城的,相对于他过去的经历,这个城市的气息让他感到舒服了很多,虽然海风中的湿气还是让他有着些许不适。回想起过去那活着如机械般的奴隶、死后还要成为永恒仆者的残酷生涯,笛斯提勒皱起了眉头,不经然攒紧了握于右手的法杖,火光在杖头上闪现而过。无论是自己人性中的尊严,还是传承自恶魔诅咒的血脉,都不会允许自己屈从于那种过去!他片刻后,他叹了口气,抬头看看山下星棋罗布的城市,拄起法杖一步步走向前去,希望能靠着自己在奥术上的一点优势,在这里找到一个新的开始……
职业:法师(LV9)
体型:中
先攻:+16
速度:5格
生命:64
恢复:6恢复点,每点恢复16点HP
属性: 10力量,10体质,1敏捷,22智力,14感知,10魅力
四防: AC23(10基础,4等级,6智调,1职业特性,2增强)
强韧16(10基础,4等级,0体调,2护符)
反射22(10基础,4等级,6智调,2护符)
意志20(10基础,4等级,2感调,2职业,2护符)
技能:
受训:神秘(智力),交涉(魅力),地城学(感知),历史(智力)
神秘+15(+4等级+5受训+6智调)
历史+15(+4等级+5受训+6智调)
宗教+15(+4等级+5受训+6智调)
地城+11(+4等级+5受训+2感调)
隐秘+8 (+4等级+2敏调+2种族)
唬骗+8 (+4等级+0魅调+2种族+2学院)
威吓+6 (+4等级+0魅调+2学院)
AB:+14(+4等级+6智调+2增强+1精准法杖+1专精),+15(火/逐血),+16(火&逐血)
DAM:+12(+6智调+2增强+2 ruin法杖特性+2 副手),+15(火)(+12+1种族+1学院+1龙晶)
专长:
level 1:Hellfire Blood [Tiefling]
level 2:superior implement training(Accurate staff)
level 4:法杖专精:AB+1,长触及,远程威能不被OA
level 6:Dual Implement Spellcaster
level 8:Improved Initiative
威能:
at will:
Wizard Attack 1: Thunderwave
Wizard Attack 1: Scorching Burst
encounter:
Tiefling Racial Power:Infernal Wrath
Wizard Attack 1:Burning Hands
Wizard Attack 3:Fire Shroud
Wizard Attack 7:Fire Burst
daily:
Wizard Attack 1:Flaming Sphere
Wizard Attack 5: Web
Wizard Attack 9:Wall of Fire
Utility:
Wizard Utility 2:Expeditious Retreat
Wizard Utility 6:Wizard's Escape
种族特性:
Languages: Common, choice of one other
Skill Bonuses: +2 Bluff, +2 Stealth
Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes.
Fire Resistance: You have resist fire 5 + one-half your level.
Infernal Wrath: You can use infernal wrath as an encounter power.
职业特性:
1:Staff of Defense:
A staff of defense grants you a +1 bonus to AC. In addition, once per encounter as an immediate interrupt, you gain a bonus to defense against one attack equal to your Constitution modifier. You can declare the bonus after the Dungeon Master has already told you the damage total. You must wield your staff to benefit from thesefeatures. This form of mastery is useful for all wizards, particularly if you dabble in both control and damage-dealing spells.
2:You can use the ghost sound, light, mage hand, and prestidigitation cantrips as at-will powers.
3:gain the Ritual Caster feat as a bonus feat
专长详述(5):
威能详述:
随意:
遭遇:
每日:
劇透 - :
Wizard Attack 1:
Flaming Sphere
You conjure a rolling ball of fire and control where it goes.
Daily ? Arcane, Conjuration, Fire, Implement
Standard Action, Ranged 10
Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4+Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares.
Target: One creature adjacent to the flaming sphere
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier fire damage.
Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.
等级5:
Wizard Attack 5:
Web
You call into being a giant web made of thick magical strands that hang in midair, trapping those within it.
Daily ✦ Arcane, Implement, Zone
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: The target is immobilized (save ends).
Effect: The burst creates a zone of webs that fills the area until the end of the encounter or for 5 minutes. The zone is considered difficult terrain. Any creature that ends its move in the web is immobilized (save ends).
Wizard Attack 9:
Wall of Fire
A blazing wall of flame erupts from the ground at your command.
Daily ? Arcane, Conjuration, Fire, Implement
Standard Action Area wall 8 within 10 squares
Effect: You conjure a wall that consists of contiguous squares filled with arcane fire. It can be up to 8 squares long and up to 4 squares high. The wall lasts until the end of your next turn. Any creature that starts its turn adjacent to the wall takes 1d6 + Intelligence modifier fire damage. If a creature moves into the wall’s space or starts its turn there, the creature takes 3d6 + Intelligence modifier fire damage. Entering a square occupied by the wall costs 3 extra squares of movement. The wall blocks line of sight.
Sustain Minor: The wall persists.
辅助:
物品详述:
劇透 - :
Accurate staff of Ruin Level 8
+2 3,400 gp
Implement (Staff )
Enhancement: Attack rolls and damage rolls
Critical: +1d10 damage per plus
Property: In addition to the normal enhancement bonus, add the staff ’s enhancement bonus to damage rolls as an item bonus
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Orb of Nimble Thoughts Level 8
This scarlet erystallets you move aeross the battlefield at the speed of thought to avoid your foes' attacks.
+2 3,400gp
Enhancement: Attack rolls and damage rolls
Critical: +1d6 psychic damage per plus
Property: You gain an item bonus to initiative checks equal to your Intelligence modifier.
Power (Encounter. Augmentable): Move Action. You shift a number of squares equal to your Intelligence modifier.
Augment 1: You regain the use of this power.
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Robe of Contingency Lvl 9
Stitched with thread from the Feywild, this robe is favored by many wizards for its ability to escape a bind.
+2 4,200 gp
Armor: Cloth
Enhancement: AC
Power (Daily ✦ Teleportation): Immediate Reaction. Use this power while you are bloodied and when an attack damages you. Teleport 6 squares, and you can spend a healing surge.
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Boots of Free Movement Level 6
1,800 gp
You deftly avoid entanglement in these well-crafted boots.
Item Slot: Feet 1,800 gp
Property: Gain a +2 item bonus to saving throws against effects that apply the slowed, immobilized, or restrained condition.
Power (Encounter): Minor Action. Make a saving throw against a slow, immobilize, or restrain effect that a save can end.
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Ornament of Alertness Level 8
+2 3,400 gp
This small amulet or token is etched with an eye and sharpens
your senses.
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: Gain an item bonus to Perception checks equal to the ornament’s enhancement bonus.
Power (Daily): Minor Action. Until the end of the encounter, enemies don’t gain the normal +2 bonus to attack rolls when you grant them combat advantage. They still gain any other benefit of combat advantage.
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Belt of Endurance Level 6
1,800 gp
Stitched from the hides of various animals, this belt gives you a beastly endurance.
Item Slot: Waist
Property: Gain a +2 item bonus to Endurance checks.
Power (Daily): Free Action. Use this power before you make a Endurance check. Treat that check as though you rolled a natural 20.
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Arcanist’s Glasses Level 3
680 gp
These spectacles increase your sensitivity to the subtle patternsof magic.
Item Slot: Head
Property: Gain a +3 item bonus to Arcana checks to detect magic
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Gauntlets of the Ram Level 8
3,400 gp
These armored gloves bear the symbol of a ram’s head.
Item Slot: Hands
Property: Add 1 square to the distance of any push effect you create.
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Bag of Holding Level 5
1,000 gp
This item appears to be a simple sack of brown canvas.
Wondrous Item
Property: This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
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Khyber Shard of the Fiery Depth Level 2
This cobalt dragonshard has a molten core and is hot to the touch.
Lvl 2 520 gp
Dragonshard Augment (Weapon)
Property: You gain a +1 bonus to damage rolls with fire
attacks that use the augmented weapon.
剩余1400gp
仪式:
level 1: Tenser's Floating Disk、Brew Potion、Arcane Mark
level 2: Eye of Alarm、Seek Rumor
level 4: Travelers' Feast、Knock
level 5: Magic Circle
level 6:Discern Lies、Phantom Steed
level 8: Raise Dead
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