作者 主题: [论坛团]蒸馏者,笛斯提勒,Distiller,提夫林法师  (阅读 19674 次)

副标题:

离线 逛吃逛吃

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人物名:蒸馏者,笛斯提勒,Distiller,性别:男,年龄:20
种族:提夫林,语言:通用语,两种其它
信仰:乌鸦女士,阵营:无阵营

法师学院:占火学派Pyromancy School 【Dragon 391】
学徒Apprentice    收益:你的奥术火焰威能在伤害骰上得到+1加值,11级时增加到+2,21级时+3. 另外,你的攻击无视火焰抗力
专家Expert         收益:你在唬骗和威吓检定上得到+2加值
大师Master         收益:当你使用一个没有领域关键字的区域或近程奥术火焰威能时,攻击区域形成一个领域直到你下回合结束。任何在领域内结束回合的生物受到等同于你体质调整值的火焰伤害

背景:Thay

简介:头顶是扭曲的犄角,身后是垂地的尾巴,双眼间似乎有血色的火焰跳动。笛斯提勒是从很远的远方来到罗尔斯城的,相对于他过去的经历,这个城市的气息让他感到舒服了很多,虽然海风中的湿气还是让他有着些许不适。回想起过去那活着如机械般的奴隶、死后还要成为永恒仆者的残酷生涯,笛斯提勒皱起了眉头,不经然攒紧了握于右手的法杖,火光在杖头上闪现而过。无论是自己人性中的尊严,还是传承自恶魔诅咒的血脉,都不会允许自己屈从于那种过去!他片刻后,他叹了口气,抬头看看山下星棋罗布的城市,拄起法杖一步步走向前去,希望能靠着自己在奥术上的一点优势,在这里找到一个新的开始……

职业:法师(LV9)
体型:中
先攻:+16
速度:5格

生命:64
恢复:6恢复点,每点恢复16点HP
属性: 10力量,10体质,1敏捷,22智力,14感知,10魅力
四防: AC23(10基础,4等级,6智调,1职业特性,2增强)
    强韧16(10基础,4等级,0体调,2护符)
    反射22(10基础,4等级,6智调,2护符)
    意志20(10基础,4等级,2感调,2职业,2护符)

技能:
受训:神秘(智力),交涉(魅力),地城学(感知),历史(智力)
神秘+15(+4等级+5受训+6智调)
历史+15(+4等级+5受训+6智调)
宗教+15(+4等级+5受训+6智调)
地城+11(+4等级+5受训+2感调)
隐秘+8 (+4等级+2敏调+2种族)
唬骗+8 (+4等级+0魅调+2种族+2学院)
威吓+6 (+4等级+0魅调+2学院)

AB:+14(+4等级+6智调+2增强+1精准法杖+1专精),+15(火/逐血),+16(火&逐血)
DAM:+12(+6智调+2增强+2 ruin法杖特性+2 副手),+15(火)(+12+1种族+1学院+1龙晶)

专长:
level 1:Hellfire Blood [Tiefling]
level 2:superior implement training(Accurate staff)
level 4:法杖专精:AB+1,长触及,远程威能不被OA
level 6:Dual Implement Spellcaster 
level 8:Improved Initiative

威能:
at will:
Wizard Attack 1: Thunderwave
Wizard Attack 1: Scorching Burst
encounter:
Tiefling Racial Power:Infernal Wrath
Wizard Attack 1:Burning Hands
Wizard Attack 3:Fire Shroud
Wizard Attack 7:Fire Burst
daily:
Wizard Attack 1:Flaming Sphere
Wizard Attack 5: Web
Wizard Attack 9:Wall of Fire
Utility:
Wizard Utility 2:Expeditious Retreat  
Wizard Utility 6:Wizard's Escape

种族特性:
Languages: Common, choice of one other
Skill Bonuses: +2 Bluff, +2 Stealth
Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes.
Fire Resistance: You have resist fire 5 + one-half your level.
Infernal Wrath: You can use infernal wrath as an encounter power.

职业特性:
1:Staff of Defense:
 A staff of defense grants you a +1 bonus to AC. In addition, once per encounter as an immediate interrupt, you gain a bonus to defense against one attack equal to your Constitution modifier. You can declare the bonus after the Dungeon Master has already told you the damage total. You must wield your staff to benefit from thesefeatures. This form of mastery is useful for all wizards, particularly if you dabble in both control and damage-dealing spells.
2:You can use the ghost sound, light, mage hand, and prestidigitation cantrips as at-will powers.
3:gain the Ritual Caster feat as a bonus feat

专长详述(5):
劇透 -   :
level 1:
Hellfire Blood [Tiefling]
Prerequisite: Tiefling
Benefit: You gain a +1 bonus to attack rolls and damage rolls when you use a power that has the fire or the fear keyword.

level 2:
???

level 4:
???

level 6:
Dual Implement Spellcaster
Prerequisite: Des 13, any arcane class
Benefit: When you use an arcane attack power and you are wiekling a magic implement in each hand, you can add the off-hand implement's enhancement bonus to damage rolls. Both of your implements must be usable with this power, and you must be capable of wielding both implements,to gain this benefit.

level 8:
Improved Initiative
Benefit: You gain a +4 feat bonus to initiative checks.


威能详述:
随意:
劇透 -   :
Wizard Attack 1:  
Thunderwave
You create a whip-crack of sonic power that lashes up from the ground.
At-Will ? Arcane, Implement, Thunder
Standard Action,Close blast 3
Target: Each creature in blast
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier.

Wizard Attack 1:
Scorching Burst
A vertical column of golden flames burns all within.
At-Will ? Arcane, Fire, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier fire damage.
Increase damage to 2d6 + Intelligence modifier at 21st level.


遭遇:
劇透 -   :
Tiefling Racial Power:
Infernal Wrath
You call upon the hellfire burning in your soul to punish your enemy.
Encounter ? Fire
Free Action,Close burst 10
Trigger: An enemy within 10 squares of you hits you
Target: The triggering enemy in burst
Effect: The target takes 1d6 + Intelligence or Charisma modifier fire damage.
Level 11: 2d6 + Intelligence or Charisma modifier fire damage.
Level 21: 3d6 + Intelligence or Charisma modifier fire damage.

Wizard Attack 1:
Burning Hands
A fierce burst of flame erupts from your hands and scorches
nearby foes.
Encounter ? Arcane, Fire, Implement
Standard Action Close blast 5
Target: Each creature in blast
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier fire damage.

Wizard Attack 3:
Fire Shroud
With a subtle gesture, you wreathe nearby enemies in flames.
Encounter ? Arcane, Fire, Implement
Standard Action Close burst 3
Target: Each enemy in burst
Attack: Intelligence vs. Fortitude
Hit: 1d8 + Intelligence modifier fire damage, and ongoing 5 fire damage (save ends).

Wizard Attack 7:
Fire Burst
A fiery red bead streaks from your finger to the spot you indicate, where it bursts into a great ball of magical flame.
Encounter ? Arcane, Fire, Implement
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 3d6 + Intelligence modifier fire damage.


每日:
劇透 -   :
Wizard Attack 1:
Flaming Sphere
You conjure a rolling ball of fire and control where it goes.
Daily ? Arcane, Conjuration, Fire, Implement
Standard Action, Ranged 10
Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4+Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares.
Target: One creature adjacent to the flaming sphere
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier fire damage.
Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.

等级5:
Wizard Attack 5:
Web
You call into being a giant web made of thick magical strands that hang in midair, trapping those within it.
Daily ✦ Arcane, Implement, Zone
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: The target is immobilized (save ends).
Effect: The burst creates a zone of webs that fills the area until the end of the encounter or for 5 minutes. The zone is considered difficult terrain. Any creature that ends its move in the web is immobilized (save ends).

Wizard Attack 9:
Wall of Fire
A blazing wall of flame erupts from the ground at your command.
Daily ? Arcane, Conjuration, Fire, Implement
Standard Action Area wall 8 within 10 squares
Effect: You conjure a wall that consists of contiguous squares filled with arcane fire. It can be up to 8 squares long and up to 4 squares high. The wall lasts until the end of your next turn. Any creature that starts its turn adjacent to the wall takes 1d6 + Intelligence modifier fire damage. If a creature moves into the wall’s space or starts its turn there, the creature takes 3d6 + Intelligence modifier fire damage. Entering a square occupied by the wall costs 3 extra squares of movement. The wall blocks line of sight.
Sustain Minor: The wall persists.


辅助:
劇透 -   :
Wizard Utility 2:
Expeditious Retreat
Your form blurs as you hastily withdraw from the battlefield.
Daily ? Arcane
Move Action Personal
Effect: Shift up to twice your speed.

等级6:
Wizard Utility 6:
Wizard's Escape
With a flash, you are gone
Encounter Arcane, Teleportetion
Immediate Interrupt,Personal
Trigger: An enemy hits you with a melee attack
Effect:You teleport 5 squares to a space that is not adjacent to an enemy.

物品详述:
劇透 -   :
Accurate staff of Ruin Level 8
+2   3,400 gp
Implement (Staff )
Enhancement: Attack rolls and damage rolls
Critical: +1d10 damage per plus
Property: In addition to the normal enhancement bonus, add the staff ’s enhancement bonus to damage rolls as an item bonus
---------------------------------------------

Orb of Nimble Thoughts Level 8
This scarlet erystallets you move aeross the battlefield at the speed of thought to avoid your foes' attacks.
+2   3,400gp
Enhancement: Attack rolls and damage rolls
Critical: +1d6 psychic damage per plus
Property: You gain an item bonus to initiative checks equal to your Intelligence modifier.
Power (Encounter. Augmentable): Move Action. You shift a number of squares equal to your Intelligence modifier.
Augment 1: You regain the use of this power.

---------------------------------------------

Robe of Contingency Lvl 9
Stitched with thread from the Feywild, this robe is favored by many wizards for its ability to escape a bind.
+2    4,200 gp
Armor: Cloth
Enhancement: AC
Power (Daily ✦ Teleportation): Immediate Reaction. Use this power while you are bloodied and when an attack damages you. Teleport 6 squares, and you can spend a healing surge.

---------------------------------------------

Boots of Free Movement Level 6
1,800 gp
You deftly avoid entanglement in these well-crafted boots.
Item Slot: Feet 1,800 gp
Property: Gain a +2 item bonus to saving throws against effects that apply the slowed, immobilized, or restrained condition.
Power (Encounter): Minor Action. Make a saving throw against a slow, immobilize, or restrain effect that a save can end.

------------------------------------------

Ornament of Alertness Level 8
+2   3,400 gp
This small amulet or token is etched with an eye and sharpens
your senses.
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: Gain an item bonus to Perception checks equal to the ornament’s enhancement bonus.
Power (Daily): Minor Action. Until the end of the encounter, enemies don’t gain the normal +2 bonus to attack rolls when you grant them combat advantage. They still gain any other benefit of combat advantage.

------------------------------------------

Belt of Endurance Level 6
1,800 gp
Stitched from the hides of various animals, this belt gives you a beastly endurance.
Item Slot: Waist
Property: Gain a +2 item bonus to Endurance checks.
Power (Daily): Free Action. Use this power before you make a Endurance check. Treat that check as though you rolled a natural 20.

--------------------------------------------

Arcanist’s Glasses Level 3
680 gp
These spectacles increase your sensitivity to the subtle patternsof magic.
Item Slot: Head
Property: Gain a +3 item bonus to Arcana checks to detect magic

------------------------------------------------

Gauntlets of the Ram Level 8
3,400 gp
These armored gloves bear the symbol of a ram’s head.
Item Slot: Hands
Property: Add 1 square to the distance of any push effect you create.

----------------------------------------------------
 
Bag of Holding Level 5
1,000 gp
This item appears to be a simple sack of brown canvas.
Wondrous Item
Property: This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.

----------------------------------------------------
Khyber Shard of the Fiery Depth Level 2
This cobalt dragonshard has a molten core and is hot to the touch.
Lvl 2 520 gp
Dragonshard Augment (Weapon)
Property: You gain a +1 bonus to damage rolls with fire
attacks that use the augmented weapon.
剩余1400gp

仪式:
level 1: Tenser's Floating Disk、Brew Potion、Arcane Mark
level 2: Eye of Alarm、Seek Rumor
level 4: Travelers' Feast、Knock
level 5: Magic Circle
level 6:Discern Lies、Phantom Steed
level 8: Raise Dead
----------------------------
劇透 -   :
谭森飘浮碟|Tenser's Floating Disk
"哦,这个?我走到哪它就跟到哪,就像个不需要休息的搬运工。"
等级: 1 材料花费: 10金币
类别: 探险 市场价格: 50金币
时间: 10分钟 关键技能: 神秘
持续: 24小时 
神秘检定结果 最大负载
9或更低 250磅
10-24 500磅
25-39 1000磅
40或更高 2000磅
  你创造了一个飘浮于地面之上,能帮你运放在上面的东西的微凹圆形力场平面。碟子直径3英尺,中间有一英寸的凹陷。除非你离它超过5格远,否则它会静止不动,如果反之,它会每轮以你的基础速度向你靠近,直到在你的5格之内。你可以用一个移动动作命令碟子移动最多等于你速度的格子。如果你连续两轮离开碟子超过5格,碟子消失,上面的东西落下来。
  你的神秘检定结果决定了碟子能承受的最大负载。
----------------------------
调制药水|Brew Potion调制着冒泡的液体,把原物质和魔法结合成一种你可以喝的形式。
等级: 1 材料花费: 特殊
类别: 创造 市场价格: 75金币
时间: 1小时 关键技能: 神秘或宗教(无检定)
持续: 永久,直到消耗 
  你创造一瓶等于或小于你等级的药水或药剂(见「药剂」)。仪式的材料花费等于你所创造的药水或药剂的价格。
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Arcane Mark
Onto the object’s surface you etch a glowing rune, which
shimmers for a moment before fading, marking the item as
your own.
Level: 1         Component Cost: 10 gp
Category: Creation      Market Price: 20 gp
Time: 5 minutes         Key Skill: Arcana (no check)
Duration: Permanent
You set your personal arcane mark on an object. It
manifests as a unique sigil of your devising. After the first
moment, it is invisible and can be seen only by a creature
using Arcana to detect magic. Ritual casters use arcane
marks to identify their property and sometimes to designate
places of great import.
----------------------------
Seek Rumor
Noises fade away, replaced by the whispers of alleyways and clamor of taverns. Through the jumble of words, you hear a few choice phrases related to your purpose, and you feel a tug toward their source.
Level: 2
Category: Divination
Time: 30 minutes
Duration: Instantaneous
Component Cost: 20 gp
Market Price: 50 gp
Key Skill: Arcana
  You sit in meditation and let rumor drift into your mind, blown in on the wind of the community consciousness. Your Arcana check for this ritual counts as a Streetwise check for gathering information. Treat the Streetwise DC as 5 higher. You learn only information you could pick up by a normal use of the Streetwise skill.
----------------------------

警报之眼|Eye of Alarm你召唤出一个幻影哨兵——一个高6尺,顶部有一个飘浮永睁之眼的长杆。这个眼睛在你睡觉的时候帮你监视你的营地,并在危险靠近的时候发出呼喊。
等级: 2 材料花费: 25金币
类别: 防护 市场价格: 100金币
时间: 30分钟 关键技能: 神秘
持续: 24小时(特殊) 
  这个仪式在你施展仪式位置的10格之内放置一些监视之眼。每个眼睛都放置在固定的格子里,眼睛是无形的,你无法物理上的影响它。眼睛几乎是隐形的,在回避侦测时,他的隐秘检定结果为20+你的等级。
  你的神秘检定决定了你能放置多少只眼睛和他们拥有的感知能力。 神秘检定结果 眼睛数量 视力或能力
19或更低 一 正常
20-39 三 黑暗视觉
40或更高 五 黑暗视觉和12格震动感知
  眼睛不能听见声音,不过他们的视力很好。眼睛用你的侦查调整值,并有+5加值。
  如果眼睛发现了入侵者,他会大声发出你在仪式时指定的声音。这个声音可以是洪亮的"敌人来了!"或猫头鹰的尖叫,还可以是一段小号曲。听见眼睛发出声音的侦查DC为0(这不包含距离引起的调整值)
  眼睛不把你视为入侵者。并且你可以指定任意数量的仪式参与者为非入侵者。当你施展仪式的时候,你可以让眼睛无视一类或多类生物。你可以用明显的外貌特征(比如身高,体重或身体形状),生物类别(比如类人),生物种族(比如山巨人)或明显的装备(比如带着有火焰纹章的盾牌的生物)。
  仪式的效果持续24小时或直到你离开所有的眼睛超过20格。
  可选器材:你可以用一块价值100金币的用银和红宝石制成的眼睛来延长仪式的持续时间。只要器材在任意一个眼睛的20格之内,仪式效果就会持续下去。你可以把器材藏在任何地方,只要在眼睛的20格之内。
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旅者盛宴|Travelers' Feast供你整个团队吃一天的食物和水从空气中具化出来。
等级: 4 材料花费: 35金币
类别: 探险 市场价格: 175金币
时间: 1小时 关键技能: 自然(无检定)
持续: 24小时 
  你创造了足够5个中型或小型,或2个大型生物在24小时内吃的食物。你在施展仪式的时候指定食者,仪式会创造出合适的食物(人是旅行干粮,马是谷子,等等)。
  任何没吃的食物在持续时间结束时消失。
----------------------------
敲击术|Knock一个蓝色的发光钥匙出现在门前,然后融入其中。门闪了一下琥珀光芒,随后打开了。
等级: 4 材料花费: 35金币,加一个回复力
类别: 探险 市场价格: 175金币
时间: 10分钟 关键技能: 神秘
持续: 立即 
  敲击术仪式允许你解锁一道上锁的门,箱,栅栏门或其他东西。这甚至对秘法锁锁上的入口或在你碰不到的另一端用门闩锁上的门都有效。你必须把所有的障碍都清除才能打开锁。你针对每个锁,闩,秘法锁或类似的障碍做神秘检定。被你解锁的物品并不自动打开,你依然要在仪式结束之后自己亲手打开它。
  针对每个锁或障碍做一个有+5加值的神秘检定来替代贼活检定(见189页「贼活」范例DC)。如果要解开你碰不到的闩,你需要做一个DC20的神秘检定。
  如果你成功的用这个仪式破坏了秘法锁保护的入口,你摧毁了秘法锁,它的效果随之终止。
----------------------------
魔法阵|Magic Circle当恶魔试探边界的时候,一圈刻在地上的发光符记闪出一阵火花。"这救不了你的!"它嘶嘶的叫道。
等级: 5 材料花费: 100金币
类别: 束缚 市场价格: 250金币
时间: 1小时 关键技能: 神秘
持续: 直到破坏 
  你在地上刻上用带有防护效果的奥术符记做成的法阵、如果画的正确,这些符记可以让某种特定的生物无法进入或穿过法阵。当完成仪式时,你选择aberrant,元素,精类,不死,自然,shadow或以上所有。最后一个选项会让你的检定遭受-5惩罚。法阵内每有一格都需要花1分钟雕刻(法阵必须是圆形的)
  等级低于你的神秘检定结果-10的被影响的生物无法穿过法阵,无法穿过法阵影响里面的生物,也无法影响法阵的边界。其他被影响的生物可以在承受等于你神秘检定结果的力场伤害后穿过法阵,同时破坏法阵。不被影响的生物可以用一个标准动作擦掉刻印,从而破坏法阵。
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辨知谎言|Discern Lies他的谎言在以太中颤动,就像热锅中的水一样。嫌犯并不知道他正给出这个信号,但是对你来说,这就和日光一样清晰。
等级: 6 材料花费: 140金币
类别: 预言 市场价格: 360金币
时间: 10分钟 关键技能: 宗教
持续: 5分钟 
  做一个宗教检定。用结果作为你在持续时间内为辨识谎言而做的洞察检定的加值。如果有人在仪式中协助你,他们不能帮助你进行洞察检定。

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魅影驹|Phantom Steed你召唤出黑色的鬼魂一样的马。他们不耐烦的吸气蹬地,好像准备好了御风而行。他们的蹄子,鬃毛和尾巴好像淡入迷雾之中一样。
等级: 6 材料花费: 70金币
类别: 探险 市场价格: 360金币
时间: 10分钟 关键技能: 神秘
持续: 12小时 
  这个仪式召唤出至多8匹类马生物。每匹马都是大型,并且可以被你和任何你在仪式中指定的生物骑乘。
  你的神秘检定决定了你召唤的魅影驹的速度和他们的特殊移动能力。魅影驹拥有你检定结果和所有更低结果的特殊移动能力。 神秘检定结果 深度 特殊移动
19或更低 10 无
20-29 12 无视困难地形
30-39 15 踏水而行
40或更高 20 飞行(至高10格)
  魅影驹只能作为坐骑工作,他们无法攻击,也无法影响其他生物。魅影驹的防御值等于它的骑乘者的防御值(或者你的,如果魅影驹没骑乘者的话)。魅影驹免疫任何除了伤害之外的效果。
  被仪式创造出来的魅影驹可以持续12小时或直到它承受任何伤害。当仪式结束或魅影驹被摧毁的时候,魅影驹化为无形,而骑乘者则站在魅影驹原来的位置。
如果魅影驹在消失的时候正在飞行,骑乘者可以安全的落到地面,在地面上开始他或她的下一回合。
----------------------------
死者复活|Raise Dead你面对你被杀的战友,弯腰把神圣的油膏涂在他身上。最终他的眼睛快速的睁开,又活了过来。等级: 8 材料花费: 500金币
类别: 复原 市场价格: 680金币
时间: 8小时 关键技能: 医疗(无检定)
持续: 立即 
  要施展死者复活仪式,你必须有死亡不超过30天的生物的尸体的一部分。你把神秘药膏涂在他身上,然后祈祷神祇恢复生物的生命。目标重新活过来,就好像他进行了一次长休息一样。目标免遭任何在死亡时遭受的临时状态,但是永久状态依然保留。
  目标复活有死亡减值:所有攻击骰,技能检定,豁免和属性检定遭受-1减值。死亡减值在目标达到三次里程碑后消失。
  你不能复活一个老死或被石化的生物。
  目标的灵魂必须是自由的,并且愿意回到人世。有些魔法效果可能禁锢灵魂,从而阻止死者复活仪式工作,神祇也可能介入,阻止灵魂回到人世。总之,让典范或传奇英雄归来要麻烦一些;典范级人物复活的材料花费是5000金币,而传奇级人物复活则要50000金币。
----------------------------
« 上次编辑: 2011-07-03, 周日 08:49:18 由 恶魔的微笑 »
人生南北多歧路,将相神仙,也要凡人做。
百代兴亡朝复暮,江风吹倒前朝树。
功名富贵无凭据,费尽心情,总把流光误。
浊酒三杯沈醉去,水流花谢知何处?

离线 桑特

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Re: [论坛团]Distiller,提夫林法师(未完成)
« 回帖 #1 于: 2011-06-20, 周一 13:45:01 »
wiz主攻玩火的必须去当牛逼版mage,不然对不起人民群众...
DND3R战力最强  1/1
DND4E战力最强  1/1
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DND5E战力最强  1/1


Unclean!Undead!Unholy!

离线 水银

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Re: [论坛团]Distiller,提夫林法师(未完成)
« 回帖 #2 于: 2011-06-20, 周一 14:18:20 »
AD桑特你们太滥强了- -……正常有爱多好··

离线 桑特

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Re: [论坛团]Distiller,提夫林法师(未完成)
« 回帖 #3 于: 2011-06-20, 周一 14:25:05 »
Pyromancy School是多么正常有爱的东西- -……

其实我觉得楼主不用是因为不知道,所以提醒下
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离线 AlbertNi

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Re: [论坛团]Distiller,提夫林法师(未完成)
« 回帖 #4 于: 2011-06-20, 周一 14:38:19 »
精华的pyromancer mage确实是非常值得选而且和人物主题也颇合,如果不知道的话不如考虑一下。
hg还存活么?msn一下问个问题
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

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Re: [论坛团]Distiller,提夫林法师(未完成)
« 回帖 #5 于: 2011-06-20, 周一 15:00:49 »
其他建议
1:法器换成staff,反正有staff of ruin这种东西
2:专长点下精华版的staff专精,直接免OA,这样甲就省下了,可以拿来买先攻甲,另外PHB3的优异法器也务必点了
3:买颗龙晶装了
4:副手orb换成PHB3的INT上先攻的珠子,控场先攻很重要
5:Themes别忘了选,D399上的Order Adept白送+2WILL和一坨SKILL
6:背景你可以点最高属性上血的那个,弥补下wiz的脆皮,和你的人物主题也颇合
« 上次编辑: 2011-06-20, 周一 15:06:20 由 旅法师桑特 »
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离线 AlbertNi

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Re: [论坛团]Distiller,提夫林法师(未完成)
« 回帖 #6 于: 2011-06-20, 周一 15:27:51 »
hg和我私下说:“有背景无theme,世设资源请自重”。
当然了,1、那是私下,2、他似乎是以AD的卡为标准得出了这个奇怪的结论(他看了AD的卡然后说既然AD没拿theme那就不要theme吧当时我还纳闷AD怎么会不拿theme)……
« 上次编辑: 2011-06-20, 周一 15:31:36 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

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Re: [论坛团]Distiller,提夫林法师(未完成)
« 回帖 #7 于: 2011-06-20, 周一 15:30:11 »
常年拿着dark sun的weapon,装着eb龙晶,点着fr背景的我己经没有压力了...
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离线 AlbertNi

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Re: [论坛团]Distiller,提夫林法师(未完成)
« 回帖 #8 于: 2011-06-20, 周一 15:38:00 »
嘛我不管了,反正我没一无theme二无龙晶三无龙纹……
反正各种意义上来说强化自己不如说得DM降低难度来得靠谱
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

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Re: [论坛团]Distiller,提夫林法师(未完成)
« 回帖 #9 于: 2011-06-20, 周一 15:47:02 »
有AD在你觉得可能说服DM降低难度么,只能去追上AD...

而且开团的是HG这个OP党 :em003
« 上次编辑: 2011-06-20, 周一 15:54:04 由 旅法师桑特 »
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